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  1. Minotaurs believe they hold a unique place among the races of Amonkhet. The khenra can look to Hazoret, the naga to Rhonas, and the aven to Kefnet to see themselves represented among the gods. Humans have no single god to look to, which explains why they demonstrate such variety.

  2. Apr 29, 2021 · Minotaurs are a playable race found in Guildmasters’ Guide to Ravnica as well as in Mythic Odysseys of Theros. While they look similar between these two settings, their history differs. Depending on your campaign, you may choose to take inspiration from either of these settings. The minotaurs racial traits are the same for both.

  3. Apr 20, 2021 · Minotaurs now appear as playable races in both Guildmaster’s Guide to Ravnica and Mystic Odysseys of Theros. Their lore varies between settings, but minotaurs as a playable race are notably different from the Minotaurs listed in the Monster Manual. Where the Minotaur monster is a fiend, the Minotaur race is a humanoid.

  4. Jan 17, 2023 · If you think a Minotaur isn’t for you, not to worry, there are dozens of playable races for you to pick from, just check out our races guide to find out about all of them. For an alternative strength-based race, you could consider a Half-Orc or a Centaur.

    • Humanoid
    • 30ft
    • Medium
  5. Nov 15, 2023 · The Minotaur Race Guide for DnD 5e: What We Know. by Scott Lucero. Last Updated on November 15, 2023. Minotaur Race. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Alignment. Most minotaurs lean toward lawful alignments, while those associated with Mogis or more violent guilds on Ravnica ...

    • Scott Lucero
  6. Your minotaur character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age. On Ravnica, minotaurs enter adulthood at around the age of 17 and can live up to 150 years. On Theros, minotaurs mature and age at about the same rate as humans. Alignment.

  7. Minotaur. Large monstrosity, Chaotic Evil. Armor Class 14 (Natural Armor) Hit Points 76 (9d10+27) Speed 40 ft. STR. 18 (+4) DEX. 11 (+0) CON. 16 (+3) INT. 6 (-2) WIS. 16 (+3) CHA. 9 (-1) Skills Perception +7. Senses Darkvision 60 Ft., passive Perception 17. Languages Abyssal. Challenge 3 (700 XP)

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