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  1. Aug 21, 2017 · Monolith Soft Now Developing An “Ambitious” Medieval Fantasy Action RPG. by Alex Seedhouse. 1 minute read. With Xenoblade Chronicles 2 having received a rating from the Australian Classification Board, it appears that Monolith Soft is now preparing to move on to its next project.

  2. Apr 17, 2023 · Monolith Soft have been working since at least mid 2017 on a new action game IP in a medieval fantasy setting and it's apparently not a small side project but something they want to turn into a worldwide success.

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  3. Monolith Soft is making an ambitious fantasy RPG with a medieval setting. Here are my thoughts.Check out my thoughts on Xenoblade 1 and 2 here: https://www.y...

    • 5 min
    • 1791
    • KatanaRikku
    • Prologue
    • Episode 1: A Fateful Encounter
    • Episode 2: Too Complicated For Final Fantasy VII
    • Episode 3: The Formation of Monolith Soft
    • Episode 4: The Saga Begins Anew
    • Interlude
    • Episode 5: Two Monoliths Meet
    • Episode 6: A Shift in Development Style
    • Episode 7: Crafting A JRPG Masterpiece
    • Episode 8: The Evolution of The JRPG

    In the late 1980s, a young student in Shizuoka by the name of Tetsuya Takahashi found himself in a fix. Takahashi had spent all his money on a PC Engine console (TurboGrafx-16). It wasn’t even “his” money, exactly — it was his parents’, and meant to pay his tuition fees, and they’d be none too pleased if they found out how he’d spent it. Takahashi ...

    By 1990 Squaresoft was in the midst of developing Final Fantasy IV, the first game in the series for Nintendo’s 16-bit Super Famicom (our Super Nintendo Entertainment System). FFIV had originally begun development on the NES, but that version of the game had been scrapped, and the project that was intended to be “Final Fantasy V” became Final Fanta...

    The year 1994. Having contributed story ideas to a few of Squaresoft’s games by this point, Kaori Tanaka decided to explore her passion fo writing further. She drafted a pitch for a game about a young soldier of fortune with multiple personalities. Tanaka’s idea for the game, beyond its unique lead character, also involved summoning mythical creatu...

    After Xenogearswrapped development,, Tetsuya Takahashi determined he and Squaresoft were no longer seeing eye to eye. Following the massive success of Final Fantasy VII, Squaresoft decided that Final Fantasy would be its primary focus going forward. Takahashi, on the other hand, wanted to work on something new after the release of Xenogears, and it...

    “Project X” was Xenosaga, a new game Monolith Soft was developing for the PlayStation 2. Of a development staff of 70, about 20 members of the Xenosaga team had worked with Takahashi on Xenogears, including art director Yasuyuki Honne, character designer Kunihiko Tanaka, composer Yasunori Mitsuda, battle designer Makoto Shimamoto, and map designer ...

    The year is 2006. Monolith Soft is at the lowest point in the history of its existence. Xenosaga Episode III has wrapped development and been released, finally bringing the series to a close. While the response to Episode III has been significantly more positive than Episode II, the franchise as a whole is considered something of a flop, having fai...

    On April 27th, 2007, Namco Bandai and Nintendo made an announcement that hardly anyone could believe: Nintendo had acquired Namco subsidiary Monolith Soft, the developer behind the Xenosagaseries. Namco, which previously owned a majority stake in Monolith Soft, stated in a press release that it had sold 80% of its shares in the studio to Nintendo, ...

    Prior to its acquisition by Nintendo, Monolith Soft was developing an action game titled Disaster: Day of Crisisfor the Wii. Inspired by Hollywood action and disaster movies, the game was unlike any Monolith Soft title prior, with a mix of shooting, driving, and platforming game segments set amidst an earthquake and an impending nuclear threat. Dis...

    During the development of Soma Bringer and Disaster: Day of Crisis, Hitoshi Yamagami, Monolith Soft’s handler at Nintendo, decided that the company’s third Nintendo-funded project should be an RPG, since that was the genre the studio had historically specialised in. It would transpire that this was a wise decision — while Disasterwas an interesting...

    The collaboration between Monolith and Nintendo had worked. By 2011, it had been widely established that Xenoblade — titled Xenoblade Chroniclesfor its Western release — was the best role-playing game Japan had produced in years. It was the masterpiece Monolith had hoped to create. Xenoblade Chronicles won praise for its unique premise, incredibly ...

  4. Jun 10, 2020 · Apparently, that is a generic recruitment ad featuring promotional artwork from Yasuyuki Honne. Honne tweeted that it was merely promotional artwork, designed to attract new talent to Monolith Soft. It’s largely common for many video game companies in Japan to post these kinds of ads.

  5. With Xenoblade 2 pretty much wrapped up, Monolith Soft has began to recruit for a new project. The project is described as ambitious and unlike their usual brand image. They are recruiting the following . Designers. Character modeler Map modeler In-game animator Technical artist Main character designer Concept art designer. Programmer

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  7. Monolith Soft's most recent game, Xenoblade (called Xenoblade Chronicles outside of Japan) is actually unconnected to the Xenosaga series and its spiritual predecessor, Xenogears.

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