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  1. Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash. Environment: Arctic Coastal Desert Forest Grassland Hill Mountain Swamp Underdark. Basic Rules, pg. 147.

  2. Ranged Weapon Attack: +6 to hit, reach 30/120 ft., one target. Hit: (2d6 + 4) piercing damage. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the.

  3. Ogres were a race of giant-kin. Ogres appeared as giant humanoids with very muscular bodies and large heads. They stood between 9 and 10 feet tall and could weigh 600 to 650 lbs. [3] Ogres had black blood. [9] Ogres were a lazy, brutish, avaricious race with notoriously quick tempers. [1]

  4. Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

  5. Large giant, chaotic evil. Armor Class 11 (hide armor) Hit Points 59 (7d10 + 21) Speed 40 ft. Senses darkvision 60 ft., passive Perception 8. Languages Common, Giant. Challenge 2 (450 XP) Actions. Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Javelin.

  6. 5e SRD > Races > Ogre. Those of ogre ancestry often claim that their origins trace back to the gods of the giants, who created all of giant kind at the beginning of time, including the ogres.

  7. 5e.tools › bestiary › ogre-mmOgre - 5etools

    An ogre sleeps in caves, animal dens, or under trees until it finds a cabin or isolated farmhouse, whereupon it kills the inhabitants and lairs there. Whenever it is bored or hungry, an ogre ventures out from its lair, attacking anything that crosses its path.

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