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  1. Friday Night Funkin' - Psych Engine. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

  2. Source code improvements. Nearly full overhaul on how the Source code works and how it was organized; Stages have been moved outside of PlayState (They can still be coded inside it the same way as before though) New Options. New Experimental Option: GPU Caching (originally by Raltyro) Options shortcut on Pause Menu; Controls Menu rework

  3. How to compile/build Psych Engine Source Code - A Tutorial for Friday Night Funkin'.

  4. Engine originally used on Mind Games mod. Contribute to ShadowMario/FNF-PsychEngine development by creating an account on GitHub.

  5. Dec 17, 2022 · 521. 29K views 1 year ago The FNF Psych Engine Modding Course. In this series I walk you through making a Friday Night Funkin mod from start to finish. From planning, to coding, to composing,...

  6. A Friday Night Funkin' (FNF) Tutorial in the Coding category, submitted by MagnumPL.

  7. Psych Engine Compiling Guide. How To Compile Psych Engine... A Friday Night Funkin' (FNF) Tutorial in the Modding category, submitted by lunar-net.

  8. Building. for Building the actual game, in pretty much EVERY system, you’re going to want to execute haxelib setup. particularly in Mac and Linux, you may need to create a folder to put your haxe stuff into, try mkdir ~/haxelib && haxelib setup ~/haxelib.

  9. Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them.

  10. e.g: Fedora is gcc-c++, Gentoo is sys-devel/gcc, and so on. Engine originally used on Mind Games mod. Contribute to ShadowMario/FNF-PsychEngine development by creating an account on GitHub.

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