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  1. Game Engine: The Unreal Development Kit. Company: Personal Use. Role: Environment Design, Level Design. Role Description: Designed a basic puzzle design and environmental design. creating a camera texture using the material editor. Added functionality using Kismet

  2. Aug 12, 2013 · June 20, 1944 - August 12, 2013. Steve passed away peacefully at home in the early hours of August 12th. He had been diagnosed 11 months earlier with advanced prostate cancer. His family is grateful to all of the doctors, nurses, and staff at Stanford and UCSF for their excellent care, especially Drs. George A. Fisher, Eric J. Small, Steven L ...

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  4. Start building your own games today! Learn Arcade.Studio, Unity, Gamesalad, Autodesk Maya, 3D Studio Max & more from instructors with 25yrs experience. Improve your skills with beginner to advanced video tutorials.

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  5. Jun 13, 2013 · The latest Tweets from Stephen Braun (@BraunDesign). Video Game Design Student at Tribeca Flashpoint Academy, 日本語の勉強. Chicago

    • Design ?
    • Art ?
    • Code ?
    • Audio ?
    • Polish ?
    • Market ?
    • Conclusion

    Advice?

    You’ve got a great idea. * But how do you capture it in writing? Everyone’ll have their own way of doing that best. Some compose 60-page design documents. Others, like me, write a page of badly-written notes, unreadable to anyone else. I don’t know what’s best for you. But I can give suggestions on what to write about: 1. Hook. What makes your game idea great? For me, this is the most important to write down. Once you capture this, you can write down the next three points much easier. Is your...

    Resources ?

    All of the below are tried and true. (?) means I use it currently. Note-taking: 1. Notes for Mac (?) 2. Google Docs (?) 3. Trello Collaboration (for teams): 1. Google Drive 2. GitHub (?). Requires git and Unity .gitignore. 3. Unity Collab. Easiest out of the three. The free version has limitations. Heads up — Unity is the game engine I use to make games, so I’ll be mentioning it throughout. Feel free to use a different engine. Game design: 1. The Art of Game Design by Jesse Schell 2. Gamasutra

    Advice?

    You’ve planned out your idea; congrats, that’s amazing! Now, you can work on the actual game. (If you don’t know how to code, I suggest doing stage 3, Code, before Art. You don’t want to create art that you’ll trash later because you can’t code it in.)

    UI

    Think about how you can make it unique — have a distinct color scheme, font(s), shape(s), and icon(s) — while functional. Is the important information readable and obvious? Do the colors/fonts/icons distract from that at all?

    2D animations

    You have two options: 1. Frame-by-frame. Draw out each frame of the animation. For this, you should use sprite sheets with TexturePacker (or if you’re using Unity, Sprite Packer). 2. Bone-based. Draw each animated limb, then animate the limb’s position, rotation, and whatnot in-game. Can be faster, easier, and save memory. If you’re doing 2D and using Unity, try editing the pivots of sprites or Anima2D.

    Advice?

    Your first step? Decide on a game engine and anIDE(Integrated Development Environment — basically, an app that lets you code). My recommended game engines+IDEs are in Resources below. Your second step?Code. Don’t know how to code? No worries. I got you. You can learn. These CS fundamentals should be enough to start. (All code examples here are in C++, one of the main languages the Unity 3D game development framework uses.) 1) Data types and variables. At the root of all code is data. That dat...

    Resources ?

    Game engines: 1. Make your own. Requires C/C++. Low level. Really, really low. 2. Unity (?). 2D/3D. Requires Javascript/C#. Mid-level. Cross-platform. 3. Unreal Engine. 2D/3D. Requires C++. Mid-level. Cross-platform. Notes: 2D support is not great. 4. pixi.js (?). 2D. Requires Javascript. Mid-level. Web. 5. GameMaker Studio.2D/3D. Requires GML. Beginner level. Cross-platform. 6. Corona.2D. Requires Lua. Beginner level. Cross-platform. IDEs: 1. Visual Studio Code (?). For MacOS. Gives me no la...

    Advice?

    First: Do you want audio? Audio can do wonders for immersion and mood. But, it can cost memory. If the answer’s yes, what audio? Will you include music?Sound effects? Voiceovers or narration? For any of the above, record and mix them in a way that matches your game’s mood. For example, Bastion uses organic mouth and instrument sounds, matching its game world. Crypt of the Necrodancer uses a blend of electronic beats and chiptune rock to match the colorful, rhythmic game. If your audio doesn’t...

    Resources ?

    Audio tools: 1. Logic Pro. $200. MacOS only. 2. FL Studio (?). $99–899. Has free demo. 3. Reaper. $60–225. 4. Audacity (?). Free. Limited capabilities. Useful for cleaning audio. Retro sound effect generators: 1. Chiptone. 2. Bfxr. 3. Leshy SFMaker. 4. as3sfxr. Free sounds: 1. Soundcloud (?). Soundcloud has a ton of gorgeous gems under Creative Commons (CC). Here’s a playlist to get started. Make sure to provide attribution if needed. 2. Incompetech (?). CC music. Must attribute. 3. Bensound....

    Advice?

    Hey! You’re here! You made it; that’s absolutely incredible (I’m serious, if you get this far, I’d love to hear about your game; hit me up)! You’re done.. right? Well. There’s a 99.99999% chance there’re bugs. It’s time to bug test.

    Bug testing your game

    1. Get others — not you — to play it. Preferably in front of you, because if they encounter a bug, they might not realize or have a hard time describing it. 2. Play it on all targeted platforms. It may work in the editor, but does it work where it matters? For Linux and the different versions of Android especially, I find that things get a little wonky. Alright. You’ve found a bug. What now? 1. Check the console for exceptions. Found one? Great! Find the file and line number where the excepti...

    Common errors

    1. NullReferenceException. Problem: You’re doing a thing on a null (nonexistent) variable. Quick fix: Check if the variable is null before doing the thing. 1. SyntaxErrorException. Problem:Your code has invalid syntax. Quick fix: In the Exception message, it should tell you what character is throwing the error. Change that character. Note: If the character is a double quote, make sure you’re using dumb quotes instead of smart quotes: 1. Pink or black screen. Possible problem:Some shader can’t...

    Advice?

    Congrats!? You’ve made something. It’s time to show the world what you’ve made. Personally, marketing is my most anxiety-inducing stage. If you, too, get doubtful, the game developer community is helpful. You’re not alone in this. And you’ve come so far — might as well get through to the end, right? 1. Draft. Create drafts of your game page on all your targeted game distribution platforms. Find a list of platforms in Resourcesbelow. 2. Network. If you go the full networking mile, you’ll want...

    Resources ?

    Game distribution platforms: 1. Steam (?). PC. Requires $100 USD fee per game. 2. Origin. PC. 3. GOG. PC. Free to publish. Game must get accepted. 4. Mac App Store. MacOS. Requires Apple Developer account. 5. itch.io (?). PC/Web. Free to publish. 6. Game Jolt (?). PC/Web. Free to publish. 7. Armor Games (?). Free to publish. Must apply to be a developer. 8. Kongregate (?). Web. Free to publish. 9. Newgrounds (?). Web. Free to publish. 10. GitHub (?). Web. Free to publish on your own site with...

    There’s no cheat code to making a game. It’s just a lot of determination and effort. You’ll get confused. You’ll make mistakes. You might even cry (I did—and still do). But that’s okay. It means you’re growing. If you‘re putting in that much effort, I believe in you and your game: You can do it. If you liked reading my first article, be sure to giv...

  6. In this completely revised 2021 version of the Specialization, learners build the skills necessary to design and development games. The Specialization focuses on both the theory and practice of game making. From a technical standpoint, learners create four game projects in the latest Unity 2020 game engine, include a 2D Shooter, 2D Platformer ...

  7. Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins.

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