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      • Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
      en.wikipedia.org › wiki › Video_game_music
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  2. Apr 13, 2008 · In the early 1970s, video game music wasn't exactly symphonic, but it was effective. Video game composition has become a power unto itself with its ability to guide the player.

  3. Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  4. The transformation in music for games has not only marked technological advancements but has also redefined the gaming experience as we know it. The Humble Beginnings: 8-Bit Era. During the dawn of video gaming, audio was often an afterthought. The early days were characterized by simple tones generated by the console hardware itself.

  5. Apr 14, 2008 · Early video game music wasn't symphonic, but it was effective. Video game composition has become a power unto itself, with its ability to guide the player. As Andrea Seabrook reports, the...

  6. Jun 30, 2023 · In the late ‘70s and early ‘80s, monophonic digital “music” known as “Chiptunes” started to work its way into video games—most notably in the 1975 arcade game Gun Fight, which marked a character’s death with a tinny version of Frederic Chopin’s Sonata No. 2 in B flat minor (also known as the “Funeral March”).

  7. Sep 18, 2012 · While plenty of games have high-profile soundtracks, famous guest composers and even concert tours, the actual process behind creating that music is something we rarely see explained.

  8. In the beginning, video game music was all about working within limitations. The early consoles and arcade machines had restricted sound capabilities, creating iconic, albeit simple, melodies.

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