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  1. Iconoclasts is a Metroidvania Platform Game developed by Joakim "konjak" Sandberg and published by Bifrost Entertainment, formerly a retraux Cave Story -influenced project called Ivory Springs. It was in development for seven years before finally releasing in January of 2018.

    • Characters

      Anime Hair: Rather than tie her hair into a ponytail, Robin...

    • YMMV

      Accidental Aesop: The Relationship Values mechanic results...

    • Trivia

      Development Hell: There's a gap of 9 years between the last...

    • WMG

      The final stage of the game gives off the indication that...

    • Funny

      Moment Subpages are Spoilers Off. You Have Been Warned....

    • Legend of Princess

      A video game made by Joakim Sandberg, heavily inspired by...

  2. Sep 11, 2012 · The best of ICONOCLASTS - Tuesdays at 7P.Sundance Channel's groundbreaking series, Iconoclasts, returns for an all new season.

    • 31 sec
    • 4.3K
    • SundanceTV
  3. YouTube is The Internet's most popular video-sharing platform, that has achieved worldwide popularity since it launched in 2005. While the official purpose of the site is to host amateur videos and promotional clips, it is unofficially the place where you can watch copyrighted materials from all types of mediums, search for random/odd clips and ...

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    • Clashing with icons, plots, and clever puzzles.
    • Verdict

    By Jeremy Parish

    Updated: Aug 17, 2021 12:04 am

    Posted: Feb 1, 2018 11:13 pm

    Iconoclasts has one of gaming's most literal titles in quite some time. See, while it plays a lot like a contemporary 2D Metroid sequel, it breaks up its exploration and puzzle-platforming with a surprising amount of story. The plot involves an oppressive religious organization, a race for vanishing natural resources, and a small band of people who dare to defy the edicts of the figurehead who controls the word. You — or rather, your protagonist, Robin — must rise up to defeat those religious leaders. Clashing with icons, in other words.

    Well, I think that's what happens, anyway. It's a little hard to say. Iconoclasts does many things well, but its biggest failing comes in its muddled storyline. A lot happens in the space of the 12-hour running time, and the plot throws new characters and opaque terminology at you at a rapid-fire pace from the moment you arrive on this strange alien world and pick up Robin's outsized combat wrench. You encounter the ruling theocracy's elite agents straight away, and both they and the people who live in fear of their cruel power speak to one another (and to Robin) in a dense stream of jargon that presumes a great deal of familiarity with the nuances of this society.

    While perhaps realistic, the script's refusal to offer an easy entry point for outside observers creates an unfortunate barrier to enjoying Iconoclasts. It doesn't help that, as a 2D action platformer, Iconoclasts never really gives you the opportunity to get to know this universe they way you could in a proper role-playing game. Within the first couple of hours, Robin finds herself attacked, captured, shipwrecked, and reluctantly adopted by a lawless community. You barely have time to catch your breath, let alone make sense of key terms like "Concern," "Mother," or "Ivory." Most of these things do come to make sense over the course of the adventure as Robin becomes drawn into the conflict, but the first half of the campaign feels a lot like picking up a TV serial drama midway through the third season. You just have to roll with it.

    Iconoclasts’ combination of clever Metroid-inspired design and lush art offers more than enough incentive to stick with it, even when the ambitious plot doesn’t always connect. This is a strange, complex game that – refreshingly – doesn't play quite like any other work in the genre. Iconoclasts offers a welcome reminder that they don't all have to ...

    • Jeremy Parish
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  7. Oct 31, 2005 · Debuting on the Sundance Channel, Iconoclasts joins some of today's most influential celebrities with the visionaries that inspire them. The result is a unique, intimate look at both provocative personalities and a spotlight on the cultural contributions of each.

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