Yahoo Web Search

Search results

  1. Jul 11, 2020 · if you add 3 exits within a common event, and those correspond to the amount of calls into that common event from other events, and the last exit event occurs when the program is returning to the top most event, then it'll work.

  2. People also ask

  3. Aug 30, 2016 · Is there a wat to exit event processing from another event? I have some conditions baked in to another event (parallel process), and when they are true I need to end an interaction that the player COULD have with another event. Any help is much appreciated :)

  4. Apr 21, 2020 · "end event processing" means "skip to the end of the event and ignore all commands below this one". It is used if you have a branching event where different things can happen, and you want the rest of the other commands ignored after one of the early branches has been selected.

  5. Jul 31, 2009 · An explanation of the exit event processing and erase event event commandscomments of questions leave me a comment or messageif you need any help or want to ...

    • 4 min
    • 3.3K
    • Blover911
  6. Feb 22, 2013 · End Event Processing can also be used for a few other purposes besides Parallel Events. Say you're in a Call Event. You want it to quit running, just add that, and BAM instant exit.

  7. Dec 20, 2016 · First, i need to stop event 1 (outside) then trigger event 2 (inside) Hint: if you change maps then that event is no longer active.

  8. I've been attempting to write some small bits of code for my game and everything is working exactly as it should except for when I try to exit event processing. I'm trying to use $gameInterpreter._index = $gameInterpreter._list.length;

  1. People also search for