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  1. Reformed is good for playing wide, i.e. conquering a lot of land. This is due to their tolerance of heretics, which, paired with humanist ideas and/or the estate privilege for tolerance (for the burghers I believe), lets you basically ignore heretic provinces, and their -2 global unrest.

  2. 10% morale early game is better than 5% morale + 2.5% discipline, and tolerance of heretics stacks well with Prussian tolerance, among other things. Protestant is a classic for Prussia due to discipline stacking, but also if you're forming it as Brandenburg it's actually historical to go Reformed ;)

  3. May 29, 2024 · The player has some control over religion by having the option to change the state religion, send missionaries to convert heathen or heretic provinces to the state religion, and carry out religious decisions.

  4. Reformed has 3, that admittedly are good, but you can't use them all at all times. You're lucky to be able to use 1 at all times. Meanwhile Protestant gets 3 slightly weaker buffs, that it can swap out on a whim fairly frequently, and gives a wider range of benefits.

  5. Representing Calvinism in-game, Reformed is one of the three Christian faiths enabled after Catholicism’s reformation desire grows too large. To convert to Reformed, you will have to wait until the faith is enabled, which will happen somewhere around two decades after Protestantism appears.

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  6. Sep 22, 2018 · Reformed is 3 big bonuses, but you can only have one active at a time before draining all your fervor. Both are good. Catholic can net you +1 Stability and +1 Mercantilism. Great for the nations that get bonuses to Papal Influence or Conversion Strength (at least in 1.25).

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  8. Dec 25, 2012 · Then get the cards that help you grow, go for the -1 maintenance for your military card (as usual), and then b-line Theocracy (reformed church). You'll go through monarchy on the way there, which is fine, use it for those few turns. Ideally you'll stay in Theocracy for the remainder of the game.

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