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  1. Nov 27, 2006 · So it will take us 41.17 seconds to gather 25 coin, the amount of coin required to train one musketeer. However, remember we have five villagers gathering gold from a mine, not 1, so we shall divide 41.17 by 5, which equals 8.334.

  2. Feb 11, 2006 · The Dutch: A guide to Booming and Turtling. The Dutch are probably the most unique civilization in Age of Empires 3. They are also the least used civilization other than Russian and The Portuguese. In this guide, I will try to get more people to play with the Dutch and appreciate their true power. All of the strategies in here can really be ...

  3. Mar 17, 2007 · another conventional XP cash-cow is playing vs. any number of expert comps on Amazonia with starting age set to Post-Imperial. Build walls and towers along your shore, make several frigates, go bombard comp AI troops near the shore.

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  5. Dec 30, 2008 · The gather rates for the various sources of coin and food differ but the default rate for wood is 0.5 per villager per second upgrading to 0.8 with all the market upgrades. Therefore an upgraded factory is equivalent to more than 12 unupgraded settlers or about 9 upgraded settlers for wood generation.

  6. Jun 23, 2010 · 1. Germany. 20 settler wagons + 99 vills + Germantown Farmers + Guild Artisans card. You put as many settler wagons on coin/plantations as you can, to get that 30% bonus on coin gathering and buy Spies and/or Blockade ahead of everyone else. You easily outstrip a Dutch player in the coin department.

  7. 11-23-21 11:18 AM by Maffia. New World Tournament. Age of Empires III Heaven is proud to announce it's first big cash tournament, the New World Tournament. Come inside for signups and for arranging games! 396. 2578. 08-13-06 04:48 PM by A Dutchman. History Forum. Check this forum out for history discussions.

  8. Nov 21, 2005 · Play against 4 (or more) “Hard” AI and give yourself 100% Handicap. Change the Settler's “population count” to “0” (zero), so the settler would not count against your population limit. Set all units to “population count” of “1” (one). Increase the damage and range for the “Tower” as you see fit (I add 50% to both).

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