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  1. Damage represents injury from attacks or natural causes. Players and mobs have a supply of health points, which are reduced when they are injured. Each health point is "half a heart," shown as 1. Players have 20 × 10 health points, but that can vary with some status effects. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: a ...

  2. 4 days ago · Damage from attacks or natural causes subtracts from a player or mob's current health. When their health reaches zero, they die. Players can also recover health naturally by having their hunger at least 18 ( × 9) and the gamerule naturalRegeneration is set to true, or through status effects.

  3. 33. Fall damage is calculated by calculating the distance fallen (in blocks). Specifically, Falling Damage = (x-3)/2; where x=number of blocks fallen. This means that you can safely drop 3 blocks at once without taking damage. Jumping gives 1½ blocks worth of upward momentum, so if you jump off another block, you can only fall one and a half ...

  4. Damage types are JSON files located in data packs that define different kinds of damage that entities can take. They control which attributes the damage has as well as which death message is used when an entity dies due to that type of damage. Additionally, the built-in damage type tags control many aspects of how damage is applied by the game.

  5. Sep 19, 2023 · Alters the angle at which a projectile is vertically shot. Many splash potions in the game use this to offset their angles by -20 degrees. If true, the entity hit will be set on fire. If true, when a projectile deals damage, whether or not to spawn in the critical damage particles.

  6. Sep 19, 2023 · fill_container. This function allows you to define the loot table for a chest. When the item is generated and the player places it, it will be full of the contents defined inside the referenced loot table. Loot tables for chests are generated at the time of opening or breaking. Consider it a Schrödinger's box.

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  8. wiki.bedrock.dev › commands › damageDamage | Bedrock Wiki

    Jan 18, 2010 · Introduced in Minecraft Release 1.18.10, the /damage command deals precise damage to specified entities. With this change, the clunky methods like using /effect command to damage entities are rendered obsolete, making maps and other creations more powerful. Syntax # There are two ways the damage command can be used: /damage <Target> <Amount ...

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