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  2. Jun 17, 2020 · The algorithm is shown below. Mastermind-Five-Guess-Algorithm Donal Knuth's five guess algorithm for solving the game Mastermind. In 1977, Donald Knuth demonstrated that the codebreaker can solve the pattern in five moves or fewer, using an algorithm that progressively reduced the number of possible patterns. The algorithm works as follows:

  3. In 1977, Donald Knuth demonstrated that the codebreaker can solve the pattern in five moves or fewer, using an algorithm that progressively reduces the number of possible patterns. Described using the numbers 1–6 to represent the six colors of the code pegs, the algorithm works as follows:

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  4. Donal Knuth's five guess algorithm for solving the game Mastermind. In 1977, Donald Knuth demonstrated that the codebreaker can solve the pattern in five moves or fewer, using an algorithm that progressively reduced the number of possible patterns. The algorithm works as follows: Create the set S of 1296 possible codes (1111, 1112 ... 6665, 6666).

  5. Created Date: 10/9/2001 11:36:21 AM

  6. 2.1 Five-Guess Algorithm In 1977, Donald E. Knuth described an algorithm that can solve Mastermind(6, 4, a) games in five guesses or less. As this could be the algorithm we are looking for to solve our first thesis question, we decided to include it into our research. His algorithm uses an auxiliary function MiniMax, which is described below:

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  8. Computer Science Department. Stanford University. A deductive game called Master Mind, produced by Invicta Plastics, Ltd., enjoyed a wave of popularity during the 1975 Christmas season [2] . In this. game one player (the "codemaker") conceals a four-symbol code, and the other. player (the "codebreaker") tries to identify all four symbols by ...

  9. Mar 31, 2022 · I started doing some research and saw that Donald Knuth, a computer science legend, had actually written an algorithm to solve Mastermind. Perhaps it was born out of the same frustration that I was feeling with the game. I decided to implement Knuth’s paper: “The Computer As Master Mind”. If I couldn’t beat the game, I would least get ...

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