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  1. Jan 9, 2016 · The HB Map script in an enhanced map script for generating better civilization maps or varying types, currently you can choose Pangaea, Continents and Oval map shapes. If you are...

  2. Jul 21, 2016 · Here is where you can download it. Pretty much the best map script there is IMO glad it is finally working with VP. Can be set to Pangea, continents or oval. https://docs.google.com/document/d/1KiFTUkF8zxbRdN_AmQ-jIwdUAjnriO2wYNGBuqphcCM/edit#

    • Current Version
    • Sion 21.1
    • Version 21
    • Version 20
    • Version 19
    • Version 18
    • Version 17
    • Version 16
    • Version 15
    • Version 14
    Using data from v20, the map mainland has now an average number of tiles compared with v20.
    Spawn distances were counted many, many, many, many, many, many times with the average being around 12.5 to 13.5 tiles to your nearest neighbour as it was in v20.
    CS distance to each other increase by 1 tile and CS can no longer get natural wonders.
    Sea level settings adjusted, previously low seal level would produce 5% more land now it produces 7% more land, similarly, high sea level used to produce 5% less land, now it produces 7% less land....
    Increased map size to 64x64, this means the main pangaea is now slightly larger as it was too small in v20.
    Adjusted spawn distance of city states to capital up by 1 more tile.
    Adjust island creation code to generate less broken and slightly smaller islands.
    Increased luxes available on islands as in v20 most were without luxes.
    The extra pearl that was added in version 18 has now been removed as the NQ Mod has improved the yield of pearls themselves.
    Civilization that do not have a coastal bias now have a much lower chance to spawn on the coast, although I must express it is not impossible and the chance is increased by default in game with les...
    Civilization spawning on the coast will always get a coastal luxury, providing there is one still available. Obviously games with more than 3 civilization on the coast will mean only 3 will get a c...
    The map size has been changed from 62x50 to 62x62 hexs!

    OK, so after some ‘moaning’ about people spawning too close, I have again changed the start bias settings. 1. It still stands that a civ with a bias other than coastal is given priority over a particular region. 2. All civs ‘can’ now spawn on the coast. 2.1. This means if someone like Celts are in the game they will get the region with the highest ...

    OK, so bare with me on this one, but do please read this change, it is probably one of the biggest since the map was started and can make a big difference to the civs you choose to play.It has taken a lot of work and a great deal of time to implement this change and I think it will be very welcome. Over the last couple of days, I have finally put t...

    The ‘factory screen bug’ where the game locked up and restarting civ was required still seem to happen in some games, so I have rechecked and made more changes to the code causing this error and I...
    After some reports of grassland starts being far more bonus resource heavy, I looked at it and due to a previous change to the plot evaluation where marsh tiles were given a negative value which wa...
    I have removed the original line of firaxis code that said crabs was not allowed if a region was classed as desert and had a coastal start, this reduces the risk of the so called dread desert pearl...
    As for pearls themselves, I cannot control their yield with a map mod and don’t feel they really need it, so instead I made it that if pearls is your regional lux you get an extra 1 copy now.
    Small change to fix the bug causing the game to freeze after on the factory screen. This was caused by the map being stuck in a loop trying to place the the 2nd (random) lux at a civs start location.
    Minor adjustments to tile values when assessing a plot location.
    I had to make a quick fix release as I made a pretty simple mistake. I hard coded an array to have only 6 entries rather than base in on the number of players in the game. Which meant any map stand...
    Also another small mistake was forgetting to rename the map file to 15 (now 16) so people with map 14 wouldn’t have seen the map show in red and the game would think map v14 and map v15 were the same.
    So after a couple of weeks playing on version 14 of the map script, there appears to be areas of the map which were pretty bare of luxes. Version 15 addresses this issue and now the map should have...
    Also I have made some changes to the starting location plot checks, before this version marsh tiles on fresh water were counted as 4 food tiles (as eventually they can become that) but due to the t...

    Due to some rather undesired region lux spawns I have back tracked on the disabled luxes from v13 somewhat. 1. Some people were getting starts that had very few, fewer than expected luxes in their regions! My guess is that when the game was disabling luxes (4 for small map) if it disabled 4 grassland luxes and you had a predominantly grassland regi...

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  4. Feb 17, 2018 · Last Updated: 17th Feb 2018. The Hellblazers map pack for Civilization VI contains a collection of maps balanced for a more enjoyable game experience. Installing this mod will disable all the...

  5. HellBlazers Maps Script v2 Impressions and Feedback Thread. I thought it would be a good idea to have an extra thread like we did for most previous releases. As a reminder this ist the quick download link: https://www.dropbox.com/s/y2e1vnh78e1z54q/Hellblazers%20Map%20Script%20v2.msi?dl=0.

  6. With this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=126959669. You can change the entire map into resource and yield porn, meaning: you can customize how many resources and wonders on the map, as well as starting units.

  7. This now means there are 3 modded maps I have done. Rather than make individual installations for each one I thought it would be best to make a single maps pack for all 3 maps. You can download this maps pack from the page below, as always please read the full installations instructions first!

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