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Most of the original Korean games were made by independent teams, such as "Mickey Soft's Kkoedori" and "New Age Team's Legendly Night". The Korean company Topia was one of the first to begin producing action role-playing games, one of which was Pungnyu Hyeopgaek, for MS-DOS, in 1989.
This article tries to depict the history of the industry and culture from the very beginnings until its rise to fame in the new millenium. Everything before that breakthrough, especially considering the early stages, is so far covered only vaguely and anecdotally even in Korean.
In 1985, the advent of Zemmix, MSX based video game console marked the first successful video game hardware launch in the country. In 1987, Korea’s first fully-fledged computer game was launched for the Apple II computer platform.
Sep 23, 2012 · The story of Korea’s game industry began in 1996 when then-fledgling game firm Nexon released the role-playing game (RPG) Kingdom of the Winds. The game was one of the world’s first massive multiplayer online (MMO) games — environments in which thousands of people play together at the same time.
Jul 30, 2023 · The gaming industry in Korea continues to be strong in 2023. South Korea is seen around the world as one of the top gaming countries. It is currently the world’s 4th largest market for video games. It is also considered the Esports capital of the world and it makes sense.
This chapter introduces the developmental history of South Korea’s video game industry. It first traces the political and social factors that led to the birth of Asia’s online game industry.
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South Korea is one of the largest video games markets in the world and has a strong gaming culture. Almost three quarters of the population enjoy playing video games socially or competitively. But what makes South Korea such a gaming powerhouse?