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  1. Mar 20, 2024 · The Video Gaming Industry was estimated to be worth $178.73 Billion in 2021, which is an increase of 14.4% from 2020. This is a marked difference from what was predicted in 2016, forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures demonstrating that we could see a further ...

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  2. Apr 29, 2021 · NEW YORK; Apr. 29, 2021 – In a new report, Accenture (NYSE: ACN) estimates that the full value of the gaming industry now exceeds $300 billion, more than the combined markets for movies and music, driven by a surge in mobile gaming and an emphasis on social interaction during the COVID-19 pandemic.

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  4. Aug 15, 2023 · Both options are user-friendly, with low barriers to entry, and are expected to command a whopping $242.7 billion of the $321.1 billion total revenue by 2026. Integrated advertisements bring in a significant chunk of money and may see a higher growth percentage compared to console games over the specified timeframe, according to the data.

    • 2021 Saw The Most Games Ever to Be Released
    • Over 95% of Games on Steam Are Indie Games and The Proportion Is Increasing
    • Indie Studios and Aaa Studios Went Through A Very Different Covid Period
    • Average Prices of Games on Steam Have Increased in 2021
    • Top Grossing Games Are Utilising In-App Purchases and DLCs
    • The Games Industry Has Settled Into A New Normal

    There were 11.7k games released on Steam in 2021, beating the 2020 record of c. 10k. That means there are c. 30 games released on Steam every day. Despite the large number of releases, the majority of games released on Steam are small – mostly hobby projects and shovelware (low quality games with very short development times). 27% of the games rele...

    There are only c. 200 AA or AAA games released on Steam every year. The rest are games released by independent studios – typically by small teams of 1-3 developers. The proportion of independent games on Steam has increased over time. In 2021, 98% of games released on Steam were indie games. The same trend is true when looking at self-publishing. T...

    Looking at games released on Steam by quarter, AAA and indie games tell a very different story. For AA and AAA studios, working from home was hard to adapt to. These organistaions benefitted from office collaboration and increased productivity. Working from home as well as people catching Covid meant games faced delays. See our methodology anddefin...

    2020 saw an overall decline in the average game price. This was mostly driven by an increase of low price or free hobby games. 2021 on the other hand saw a big increase in the average price of games released. An average game on Steam cost $7.8, more than the $7.3 in 2020. The shift in pricing was also evident in more expensive game buckets, with 23...

    Our friends at Gamediscover.co have released a fantastic article analysing the top grossing games on Steam in 2021. The main take-away from that is that almost all of the biggest sellers on Steam use IAPs and/or DLCs to boost their revenue. These games tend to have a longer life, with over half of the top selling games also being top selling in 201...

    It’s clear that there have been structural shifts to the games industry with Covid. The target audience has broadened significantly with more gamers around than ever before. Trends like social games and working from home may or may not be temporary, but some things have shifted permanently for the games industry. The games industry’s covid time gro...

  5. Global video game industry annual deal value 2020-2023, by type. Annual value of video games industry deals worldwide from 2020 to 2023, by type (in billion U.S. dollars)

  6. Feb 1, 2024 · Through traditional access points like console, PC and handhelds, as well as the endless apps one finger touch away on our phones, video gaming has been valued at nearly $200 billion for several ...

  7. Dec 31, 2023 · We visualize the video game industry’s inflation-adjusted revenues every year, from its humble beginnings in 1970 to the media juggernaut it is now, worth more than $180 billion of revenue in 2022. All data presented in the chart and in this article was provided by UK-based market intelligence firm Pelham Smithers. Year.

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