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  1. Welcome to this Dungeons & Dragons 5th Edition wiki. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Some content found on this page may not be suitable for play at your table. Check with your DM to see if what you find here is a good fit for your table.

    • Overview
    • Languages and Dialects

    From Player's Handbook, page 123.

    Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.

    With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.

    Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.

    (Dungeon Master's Guide, pages 20-21)

    When fleshing out your world, you can create new languages and dialects to reflect its unique geography and history. You can replace the default languages presented in this page with new ones, or split languages up into several different dialects.

    In some worlds, regional differences might be much more important than racial ones. Perhaps all the dwarves, elves, and humans who live in one kingdom speak a common language, which is completely different from that spoken in the neighboring kingdom. This might make communication (and diplomacy) between two kingdoms significantly more difficult.

    Widely used languages might have ancient versions, or there might be completely different ancient tongues that adventurers find written in tombs and ruins. Such languages can add an element of mystery to inscriptions and tomes that characters encounter.

    You might invent additional secret languages, besides Druidic and Thieves' Cant, that allow members of certain organizations or political affiliations to communicate. You could even decide that each alignment has its own language, which might be more of an argot used primarily to discuss philosophical concepts.

    In a region where one race has subjugated another, the language of the conquerors can become a mark of social status. Similarly, reading and writing might be restricted by law to the upper classes of a society.

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  3. Apr 1, 2024 · Standard languages in D&D 5e include Common, Elvish, Dwarvish, Halfling, Gnomish, Giant, Goblin, and Orc. Your character can also learn exotic languages such as Abyssal, Celestial, Draconic, Infernal, Deep Speech, Primordial, Sylvan, and Undercommon. How do languages work in D&D 5e? Download Article.

  4. Jan 22, 2023 · There are more than 60 languages found throughout the full extent of D&D 5e including 8 Common and 8 Exotic in the Players Handbook, over 50 more in expansions and settings, and another 30 creature languages. Player characters all know at least two languages but may amass many more throughout their adventures.

  5. Mar 8, 2023 · Languages in D&D 5E are a fantastic way to flesh out the world of your adventures - and, as complex as they may potentially be, it’s still meant to be playable at the end of the day. There are over 60 languages all-in-all in the current iteration of D&D 5E.

  6. Rules and information different languages from the 5th Edition (5e) SRD (System Reference Document).

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