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  1. Ludwig Wittgenstein. A language-game ( German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.

  2. Sep 21, 2020 · Language-game or Sprachspiel is a term invented by Wittgenstein and used in The Philosophical Investigations ‘to bring into prominence the fact that the speaking of language is part of an activity, or a form of life’, (PI 23) and consists of both language and actions. 7.

    • Michael A. Peters
    • 2020
  3. In Ludwig Wittgenstein. …imagining what he called “language games.”. Language games, for Wittgenstein, are concrete social activities that crucially involve the use of specific forms of language. By describing the countless variety of language games—the countless ways in which language is actually used in human interaction ...

  4. Nov 8, 2002 · Ludwig Wittgenstein. Considered by some to be the greatest philosopher of the 20th century, Ludwig Wittgenstein played a central, if controversial, role in mid-20th-century analytic philosophy. He continues to influence, and incur debate in, current philosophical thought in topics as diverse as logic and language, perception and intention ...

  5. Jan 24, 2017 · Wittgenstein is calling attention to the ways in which, by our everyday language-games, we entrap ourselves. So he looks closely at what he is doing and saying. He sees work in philosophy as therapeutic, in the sense of ‘a work on oneself’. And there is an intense self-scrutiny in Philosophical Investigations.

    • Sandy Grant
  6. Apr 26, 2017 · Wittgenstein is calling attention to the ways in which, by our everyday language-games, we entrap ourselves. So he looks closely at what he is doing and saying. He sees work in philosophy as therapeutic, in the sense of ‘a work on oneself’. And there is an intense self-scrutiny in Philosophical Investigations.

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  8. Wittgenstein's uses of " language-game " oscillate between references to simplified. and imaginary models of rule-governed observable interaction, and reference to ways. in which words are actually used. Reasons are offered for rejecting Wittgenstein's claim for the autonomy of lan- guage-games: use of " mini-languages " presupposes use of a ...

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