Yahoo Web Search

Search results

  1. Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  2. Morph is a British series of clay stop-motion comedy animations, named after the main character, who is a small terracotta-skinned plasticine man, who speaks an unintelligible language and lives on a tabletop, with his bedroom being a small wooden box.

  3. People also ask

  4. Morph target animation reduces the workload by giving higher level control, where different facial expressions are defined as deformations of the model, which facial allows expressions to be tuned intuitively. Morph target animation can then morph the model between different defined facial expressions or body poses without much need for human ...

  5. May 23, 2018 · In short, they are actually very similar and just differ by 2D vs. 3D. Flash's animation uses keyframes, and blends control points between those keyframes. Morph target animation also uses keyframes, and blends the vertices between those frames. The primary difference is the data involved.

  6. Morph Target Animation. Alternative to skinning/skeletal animation. Good for detailed, "squishy" animations like faces, explosions, voluminous liquids, transformers... Can be hooked up with lip sync etc. "ah" "oh" "bee" etc. Technical artist creates copies of mesh in several "target" poses.

  7. Morph target animation (or per-vertex animation) is a method of 3D computer animation that is sometimes used in alternative to skeletal animation. Morph target animation is stored as a series of vertex positions. In each keyframe of the animation, the vertices are moved to a different position.

  8. github.khronos.org › glTF-Tutorials › gltfTutorialMorph Targets - glTF Tutorials

    The asset additionally contains an animation that affects the weights for the morph targets. The following table shows the key frames of the animated weights:

  1. People also search for