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  1. The U.S. video game industry has an outsized economic impact—the industry created and supported more than 350,000 total jobs across the U.S. economy while generating and supporting more than $101 billion in total economic impacts. Within these economic impacts, the U.S. video game industry contributed nearly $66 billion to U.S. GDP in 2023.

  2. Dec 3, 2020 · A new study from the Entertainment Software Association (ESA) shows the video game industry in California generates $51.8 billion in annual economic output, either through direct industry...

  3. Mar 20, 2024 · Companies. Audiences. Blockchain. Device Platforms. Streaming & Online Gaming. Hardware. Last Updated: March 20, 2024. The Video Gaming Industry was estimated to be worth $178.73 Billion in 2021, which is an increase of 14.4% from 2020.

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    • video game industry earnings release time california2
    • video game industry earnings release time california3
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  4. Premium Statistic Global video game industry annual deal volume 2020-2023, by type ... Best-selling video game console of all time PlayStation 2 ...

  5. May 7, 2024 · Business Outlook as of May 7, 2024. Fiscal Year 2025 Expectations – Ending March 31, 2025. Financial outlook metrics: Net revenue is expected to be approximately $7.100 billion to $7.500 billion. Change in deferred net revenue (online-enabled games) is expected to be approximately $200 million.

    • 2021 Saw The Most Games Ever to Be Released
    • Over 95% of Games on Steam Are Indie Games and The Proportion Is Increasing
    • Indie Studios and Aaa Studios Went Through A Very Different Covid Period
    • Average Prices of Games on Steam Have Increased in 2021
    • Top Grossing Games Are Utilising In-App Purchases and DLCs
    • The Games Industry Has Settled Into A New Normal

    There were 11.7k games released on Steam in 2021, beating the 2020 record of c. 10k. That means there are c. 30 games released on Steam every day. Despite the large number of releases, the majority of games released on Steam are small – mostly hobby projects and shovelware (low quality games with very short development times). 27% of the games rele...

    There are only c. 200 AA or AAA games released on Steam every year. The rest are games released by independent studios – typically by small teams of 1-3 developers. The proportion of independent games on Steam has increased over time. In 2021, 98% of games released on Steam were indie games. The same trend is true when looking at self-publishing. T...

    Looking at games released on Steam by quarter, AAA and indie games tell a very different story. For AA and AAA studios, working from home was hard to adapt to. These organistaions benefitted from office collaboration and increased productivity. Working from home as well as people catching Covid meant games faced delays. See our methodology anddefin...

    2020 saw an overall decline in the average game price. This was mostly driven by an increase of low price or free hobby games. 2021 on the other hand saw a big increase in the average price of games released. An average game on Steam cost $7.8, more than the $7.3 in 2020. The shift in pricing was also evident in more expensive game buckets, with 23...

    Our friends at Gamediscover.co have released a fantastic article analysing the top grossing games on Steam in 2021. The main take-away from that is that almost all of the biggest sellers on Steam use IAPs and/or DLCs to boost their revenue. These games tend to have a longer life, with over half of the top selling games also being top selling in 201...

    It’s clear that there have been structural shifts to the games industry with Covid. The target audience has broadened significantly with more gamers around than ever before. Trends like social games and working from home may or may not be temporary, but some things have shifted permanently for the games industry. The games industry’s covid time gro...

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  7. The average time to launch for games increased from 218 days in 2022 to 304 days for 2023⁴. Studios are spending more time in development before earning returns on their investments, and they need to find ways to get to market faster. But exploring tools to speed up production comes with challenges.

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