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  2. Irrational Games operated out of an office in Quincy, Mass. The building was due to be torn down in the next few years as part of the city's development. The studio needed to move somewhere.

  3. Development on BioShock Infinite, what would be Irrational's last game, started in 2008, about half a year after completion of the original BioShock. Following the game's public announcement in 2010, the company was pressured by 2K Games and the gaming consumers to make sure the title lived up to the expectations that the promotional material ...

  4. Feb 24, 2014 · Last week Ken Levine announced that Irrational Games as we know it is coming to an end. Most of the team are to be laid off as the studio that gave us System Shock 2, SWAT 4, Freedom Force and...

  5. Apr 5, 2021 · It went about as well as you'd expect: within three weeks, Irrational's first deal was cancelled. The game was FireTeam, a Counter-Strike-style tactical shooter co-designed by Arkane's Harvey...

    • Jeremy Peel
  6. Feb 23, 2017 · Irrational Games is gone—say hello to Ghost Story. News. By Andy Chalk. published 23 February 2017. Ken Levine's "entrepreneurial" studio has a new name. Comments. It was a big deal when Ken...

  7. Feb 21, 2014 · News. What Irrational Games' closure means for the industry (update) By Tracey Lien Feb 21, 2014, 8:00am EST. When Irrational Games co-founder Ken Levine announced this week the "winding...

  8. Feb 18, 2014 · Irrational Games, the studio that makes BioShock, is shutting down. BioShock creator Ken Levine said today that he plans to move on to smaller, narrative-heavy games that will be released...

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