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  1. Oct 25, 2023 · As of Minecraft 1.20.2, these are the following weaknesses and fears that have been confirmed for the game's mobs: Aquatic Mobs - Cannot survive outside of water, or they will suffocate. Bees -...

    • Spencer Whitworth
  2. Weakness is an effect that decreases melee damage. It is required to cure zombie villagers. Melee damage inflicted by the affected entity is reduced by 4 × level in Java Edition. Negative levels increase melee damage dealt. In Bedrock Edition, melee damage under the Weakness effect can be found...

    • 28 min
    • Overview
    • Description
    • Mechanics
    • Issues
    • References

    Hunger is a player-specific feature of Minecraft that regulates certain abilities (health regeneration and the ability to sprint), the value of which is managed by the player's activity.

    The player's hunger value is shown on the heads-up display in the form of a hunger bar (or food bar), which is similar to the health bar (located above the hotbar), located opposite to it and represented by ten drumsticks ( × 10). One half of a drumstick () represents one hunger point or half-unit of hunger, thus the full bar consists of twenty hunger points. It is replenished by eating food, and decreased by a player's actions, such as sprinting, digging or attacking.

    Various levels of a player's hunger control health regeneration (or depletion) and the ability to sprint. When hunger is at 18 (), the player's health regenerates. If it falls to 6 (), the player loses the ability to sprint. If the hunger bar is at zero, the player's health depletes. The specific effects are described in the Effects of hunger section. The hunger value does not drain on Peaceful difficulty, and regenerates if it is not at the maximum value.

    An important aspect of hunger not shown on the hunger bar is called food saturation, which controls the decreasing of the hunger value. It depends on what the player has eaten last. There is also a food exhaustion value that controls the decreasing of the food saturation level. How exactly they control the overall hunger value is described in more depth in the Mechanics section.

    Certain foods have a chance of inflicting the Hunger effect on the player upon consumption, causing the player's food bar to deplete faster and turn a yellow-green color (). These foods are pufferfish, raw chicken (30% chance), and rotten flesh (80% chance). A husk can also give the player the Hunger effect upon being attacked by one.

    The hunger system utilizes four variables to control players' abilities, the values of which are stored in the player.dat format:

    •foodLevel: The player's current hunger level, shown on the hunger bar. Its initial value on world creation or respawn is 20 ( × 10).

    •foodSaturationLevel: The player's current saturation level, which determines how fast foodLevel depletes and is controlled by the kinds of food the player has eaten. Its maximum value always equals foodLevel's value and decreases with foodLevel. Its initial value on world creation or respawn is 5.

    •foodTickTimer: This variable is used when foodLevel either exceeds 17 (), or is at zero. It increases on every tick, and whenever it reaches 80 (4 seconds), it resets to zero and 1 is added or deducted, depending on whether the player is saturated or starving. If the player has a full 20 ( × 10), 1⁄6 of 1 times the player's foodSaturationLevel is restored, up to a maximum of 1, when foodTickTimer reaches 10 (1⁄2 second), and foodTickTimer is reset to zero.

    •foodExhaustionLevel: The player's current exhaustion level, which determines how fast the foodSaturationLevel depletes. Its value is increased by the player's actions (see Exhaustion level increase for specific values). The initial value is zero. When it reaches a value of at least 4, the total value is decreased by 4 and one point is subtracted from foodSaturationLevel, or foodLevel if foodSaturationLevel is at zero.

    The above variables can be queried in-game with the following command: /data get entity ‌[Java Edition only].

    Issues relating to "Hunger" are maintained on the bug tracker. Report issues there.

    1.https://twitter.com/jeb_/status/111047534318858240

    2.https://bugs.mojang.com/browse/MCPE-56031

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  4. www.digminecraft.com › effects › weaknessWeakness in Minecraft

    The Weakness effect is a status effect that decreases the amount of damage you do to other players or mobs when attacking with a melee attack. There are levels of Weakness such as Weakness II, Weakness III, Weakness IV and so on. The higher the level of Weakness, the less the damage you will inflict on others when you melee attack.

    • Weakness
    • Harmful Effect
  5. Negative. Hunger is a status effect which causes the hunger bar to deplete faster than normal. Contents. 1Effect. 2Causes. 3Immune mobs. 4Advancements. 5Data values. 5.1ID. 6History. 7Issues. Effect. Hunger increases food exhaustion by 0.005 × level per game tick (removes 1 () saturation point every (40 ÷ level) seconds).

  6. Survival is one of the game modes in Minecraft. Players must collect resources, build structures, battle mobs, eat, and explore the world in an effort to survive. In Java Edition, advancements are available on any world type regardless of whether cheats are turned on or off. In Bedrock Edition, players may receive achievements in a world not set to Flat while playing Survival mode with cheats ...

  7. 3 days ago · Haunter is the Pokémon with the most cry changes throughout the core series games, having been changed in Generations II, III, and VI. Haunter and Gastly are the lightest Poison-type Pokémon. They are also tied with Roaming Form Gimmighoul for the lightest Ghost-type Pokémon. Haunter is the only Pokémon that weighs exactly the same as its ...

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