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  2. The 14th tile is the tile you need to call Mah Jongg. Hands: Each hand on the Mah Jongg card is made up of 14 tiles. There are 2 types of hands on the Mah Jongg card. They are OPEN hands and CLOSED hands. In a OPEN hand, a player can pick up a discarded tile in the center of the table to complete a PUNG, KONG or QUINT. The player can also pick ...

    • Overview
    • Learning About the Game
    • Starting the Game
    • Playing the Game

    Mah Jong is a game that is similar to Rummy, but it is played with tiles instead of cards. The object of the game is to create melds until you can go out, or go “Mah Jongg!” A game of Mah Jongg features 16 rounds and at the end of each round, players calculate their scores. At the end of the game, the player with the highest score wins the game. Le...

    A Mah Jongg set comes with 144 tiles. Each tile has either a symbol or a Chinese character on it. Your goal when playing Mah Jongg is to create combinations with these tiles. Your Mah Jongg set should include:

    36 Bamboo tiles, 4 sets numbered 1-9

    36 Chinese Character tiles, 4 sets numbered 1-9

    36 Circle tiles, 4 sets numbered 1-9

    12 Dragon tiles, 4 red, 4 green , and 4 white

    16 Wind tiles, 4 of each wind direction (North, South, East, and West)

    Assign a wind direction to each player.

    Before the game begins, assign each player a wind direction of either North, South, East, or West. The players will keep this direction for the entire game. As you play, you will cycle through the four winds so that each round has a designated wind.

    Have each player stack up 36 tiles (18 on top of 18) to form a wall on each side of the table. Make sure that the tiles are all facing down. Then, push the walls together to form a square. These walls form the draw pile for the game.

    Roll the dice to determine who will be the dealer.

    Have all four players roll both dice. Whoever rolls the highest number will be the dealer for this round. The player sitting to the right of the dealer goes first and play passes to the right.

    The dealer will need to give everyone 13 tiles from the wall. The rest of the tiles can stay in the wall formation in the center of the table and players can draw from the wall or from the discard pile as you play.

    Draw and then discard a tile.

    Start your turn by either drawing a tile from the wall or from the discard pile (unless it is empty). After you draw your tile, discard a tile by placing it face up in the center of the table.

    Keep in mind that other players may pick up the tiles you discard.

    The way to win Mah Jongg is to create melds, also known as Pungs, Chows, and Kongs. Each of these melds is a different combination of tiles that you can make. If you play melds during the game, you will earn a certain amount of points for each different type of combination.

    Call out “Mah Jongg” when you have a winning combination.

    If you create the required number of melds to get a Mah Jongg, then you can call out “Mah Jongg” after you place the winning meld on your turn. As long as you have the correct number and type of melds for a Mah Jongg, then the round is over.

  3. You cannot call a tile that completes a pair unless that pair completes a Mahjong hand. You cannot call on dead tiles, or tiles that were discarded before the most recent discarded tile. You can use one or more jokers.

    • Mia Kim
  4. Mahjong is a 4-person game of skill and chance that originated in China. There are many variations of the game, but in this article, we focus exclusively on the American version, following National Mah Jongg League (NMJL) rules. This version is usually spelled "Mah Jongg" and often simply called "mahj".

  5. Any player who can form a finished Mah Jong hand with the tile just discarded can call Mah Jong, take the discarded tile and go out. It can happen that one player can call Mah Jong with the discarded tile and another can call Pung or Kong with the discarded tile. In this case the player with Mah Jong takes precedence.

  6. RULES 1. NO PICKING AHEAD – The next tile in play should not be removed from the wall until the previous player has discarded. Once you pick up or move the next tile in play you can no longer call the previous discard. 2. A tile cannot be called for an exposure or Mah Jongg once it is covered by the next player in turn, either by racking or

  7. The objective of the game is to be the first, by drawing and discarding tiles, to match tiles to a specific hand from a National Mah Jongg League (NMJL) card. This guide follows the National Mah Jongg League rules, but many players establish table rules when learning and playing for fun.

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