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  1. Ogre Zombie. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

  2. Traits. Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

  3. 5e.tools › bestiary › ogre-zombie-mmOgre Zombie - 5etools

    Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed.

  4. Ogre Zombie. Large undead, neutral evil. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.

  5. Ogre Zombie. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

  6. Ogre Zombie. Large undead, neutral evil. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

  7. Ogre Zombie. Compendium - Sources->Monster Manual. Ogre Zombie A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling any enemy in its path.

  8. Learn everything you need to know about the Ogre Zombie, a terrifying undead creature from D&D. Discover its description, combat tactics, habitat, society, and ecology in this comprehensive guide.

  9. Zombie, Ogre. Family: Zombies. Large undead, neutral evil. Armor Class 8 Hit Points 85 (9d10 + 36) Speed 30 ft.

  10. Ogre Zombie – 5th Edition SRD. 5e SRD > Creatures > Ogre Zombie. Family: Ogre. Large undead, neutral evil. Armor Class 8. Hit Points 84 (8d10 + 40) Speed 30 ft. Saving Throws Wis +0. Damage Immunities poison. Condition Immunities poisoned. Senses darkvision 60 ft., passive Perception 8.

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