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  1. www.bluefirereader.com › bluefire-readerDownload Bluefire Reader

    Download Bluefire Reader. >APPLE iOS. >ANDROID. >WINDOWS. World Class User Experience. The highly refined interface of Bluefire powered apps delivers the ease of use and seamless user experience that positions your brand as a market leader. Competitive Feature Set.

  2. 1. Open a web browser and navigate to www.bluefirereader.com/bluefire-reader.html. 2. Under ‘Download Bluefire Reader,’ select Windows. The installer will be downloaded. 3. In your Downloads Folder or the Downloads Bar, select the installer. 4. On the Installshield Wizard for Bluefire Reader, select Next.

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  4. Feb 4, 2021 · Download and play Blue Fire at the Epic Games Store. Check for platform availability and price!

    • Robi Studios
    • Windows
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  5. Feb 3, 2021 · ... Nintendo Switch Online features supported. Blue Fire. System: Nintendo Switch Release date: 03/02/2021. Overview. Gallery. Details. Embark on an extraordinary journey through the desolated...

  6. www.ign.com › articles › blue-fire-reviewBlue Fire Review - IGN

    • A perilous platforming paradise.
    • Float Like a Sword-Wielding Butterfly
    • Do you prefer playing action platformers in 2D or 3D?
    • Temple of No Time
    • Best Platformers of 2020
    • Verdict

    By Brendan Graeber

    Updated: Nov 3, 2022 8:14 pm

    Posted: Feb 4, 2021 8:01 am

    Few things are more important to a 3D action platformer than having movement that’s both fun and responsive, and Blue Fire takes that fact to heart. Its assortment of agile abilities not only look great in action, but also offer the kind of precise control needed to overcome its demanding enemies and obstacles alike. While there’s a bit too much reliance on retreading familiar ground by the end, its array of treacherous yet addicting challenge rooms had me happily running, jumping, and dashing through them again and again.

    At first glance, Blue Fire bears resemblance to what Hollow Knight might be reimagined in a 3D space. It’s got plenty of familiar ideas: quickly dashing between platforms in an all-but-abandoned kingdom full of dark monsters, piecing together your mysterious tiny warrior’s purpose in the world, and striking at foes while bouncing off their head with repeated aerial slashes. The few scattered survivors that aren’t trying to kill you will often have small tasks to undertake instead – quests that are actually tracked in your log, which is something I’ve always wished for in games with sprawling worlds like this one. You can even find and equip Spirits (Blue Fire’s take on Hollow Knight’s Charms) to modify and enhance your abilities to a near-ridiculous degree.

    And yet, developer Robi Studios has built Blue Fire’s platforming mechanics in a way that feels tailored for 3D space, with a level of control that nearly always left me with no one to blame but myself whenever I met my demise. Your character’s quick mid-air dashes can be lengthened or stopped short at will, and lock-on targeting allows you to dash towards or away from foes at any angle. The inclusion of a small stamina bar for wall-running and jumping is a godsend when learning the limits of your parkour abilities, as most all surfaces are applicable - including weaving around pillars to jump at different angles. You’re only able to utilize one dash and double jump (unless you equip the right Spirits) each time you take to the air, which turns every platforming segment into a series of calculated decisions. Every area, every challenge room, and every boss fight makes clever use of its terrain (or lack thereof), pushing you to experiment with your platforming powers and figure out how to best come out on top. Certain encounters can line spikes along the walls to stop you from parkour past enemies, or limit your time on the ground with deadly shockwaves and hazards to make sure you’re constantly in motion to find relative safety.

    When you aren’t dodging spike traps or pits full of corrupted ooze, you’ll be strafing and zipping around shadowy creatures looking to tear you to pieces. With short combo attacks both on ground and in the air, your character can slice and dice with dual swords that can be swapped out for upgrades as you explore - but don’t expect to be able to take many hits in return. You’re only able to block attacks with the help of a shield spell that drains fairly fast - and also shares a mana pool with a quick and lightweight ranged fireball spell, so the best defense usually turns out to be moving quickly to avoid getting hit altogether.

    Fighting these enemies also let me incorporate movement abilities in interesting ways. I could dash circles around sword swiping foes, or refill my midair dash and jumps by striking them from the sky, turning my diminutive fighter into a very agile and angry hornet. Fights never become crushingly difficult, but Blue Fire’s protagonist is remarkably squishy – so much so that even using a shield spell to guard melee attacks would knock me backward several feet, frequently sending me skidding off the narrow platforms I was fighting on. The impact of these attacks resulted in a comedic Looney Tunes moment of frantically dashing back into the fight before gravity kicked in. This might not have even worked were it not for the satisfying ability to do targeted dashes, allowing me to zoom straight up to floating adversaries otherwise out of reach and resulting in some very entertaining killstreaks.

    Targeted aerial dashes can result in some very entertaining killstreaks.

    2D

    3D

    I don't care

    A few areas are locked away until you reach specific parts of the story, but most are instead gated behind enticing ledges, bridges, and platforms left just out of reach until you obtain the right movement abilities – be that an extra jump or a series of wallruns. By the end of my 12 hour adventure, I was practically able to fly across early areas that once had me carefully plotting every single jump. Once I found some very hidden equippable Spirits that enhanced my character with increased dashing length (on top of a second consecutive dash), a third jump, and more, it almost felt like cheating as I strafed circles around opponents and cleared rooms without ever touching the ground.Seeing these areas in a new light helped soften the blow of Blue Fire’s reliance on backtracking.

    Early on, your pint-sized hero is occasionally asked to assist the gods – under assault in their own temples – in entertaining little mini-dungeons full of puzzle rooms, keys in chests, and locked doors leading to new abilities and corrupted bosses. While the Hollow Knight influence is clear elsewhere, these areas reminded me more of The Legend of ...

    This deity-saving setup led me to believe I’d be helping out each of Blue Fire’s five gods in order to beat back the Shadow corrupting the castle, but to my dismay things quickly switched gears after only two temples. Once equipped with wall-running and double jumping, Blue Fire abruptly drops the dungeon idea in favor of seeking out three boss “shadow lords” directly. Instead of facing new contained challenges, this had me mostly returning to earlier regions to press previously inactive buttons or collecting orbs to unlock boss doors – even with upgraded movement tech refreshing these locations, it felt like an unexpectedly quick sprint to the finish. This pivot might have worked better if the first half of Blue Fire’s adventure lasted a bit longer, but I was happy to see at least one of the boss lieutenants had me searching through an unexplored region. And even in old locations, all the bosses proved to be a fun exercise in quickly dodging new types of attacks and putting my sustained aerial combat ability to the test.

    Overcoming a Void challenge can make you feel like a platforming paragon.

    Besides, as entertaining as Blue Fire’s enemies are, the optional challenge rooms called Voids steal the spotlight. Similar to Super Mario Sunshine’s secret levels or A Hat in Time’s Rifts, Voids test your platforming skills in the best possible way. From quickly hopping across tiny temporary platforms to wall-running and bouncing off blocks to dodge an array of killer buzzsaws and spikes, each Void presents a new trial to overcome – and makes you feel like a platforming paragon for beating them. Several Voids will have you running across more walls than the prince of Persia himself, and they generously increase your stamina to compensate for the amount of time you’ll spend before ever touching solid ground.

    Blue Fire provides an impeccable platforming experience with the just right balance of abilities to master and challenges to test you, making its bleak and corrupted world a joy to explore. Its Zelda-like dungeon experiences may end a bit too soon before it begins relying on overly familiar backtracking, but it doesn’t dull the fun of dashing aroun...

    • Brendan Graeber
  7. Feb 4, 2021 · 9.49M subscribers. Subscribed. 6.1K. 265K views 3 years ago #NintendoSwitch #BlueFire. Blue Fire is available today on Nintendo Switch! https://nintendo.com/games/detail/blu... Journey through...

    • Feb 4, 2021
    • 265.9K
    • Nintendo of America
  8. www.gog.com › game › blue_fireBlue Fire on GOG.com

    19.99. Add to cart. Buy now. Wishlist it. Description. Journey through the desolated kingdom of Penumbra and discover the hidden secrets of this long-forgotten land. Explore mystical temples, where you’ll need to master the art of movement to survive increasingly difficult 3D platforming challenges.

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