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  1. Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor.

    • Introduction
    • Table of Contents
    • Disclaimer
    • Fighter Class Features
    • Ability Scores
    • Fighter Races
    • Fighter Skills
    • Fighter Backgrounds
    • Fighter Feats
    • Fighter Weapons

    The Fighter, DnD’s iconic warrior, is a fantastic addition to any party. While their skill and tool proficiencies are extremely limited, Fighters excel in combat. They are durable, have great armor, and provide plenty of damage output. Fighters get more Ability Score Increases than any other class, allowing them to easily explore feats without sacr...

    RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. 1. Red: Bad, useless options, or options which are extremely situational. Nearly never useful. 2. Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes. 3. ...

    Optional Class Features are detailed below under Optional Class Features. Hit Points: d10 hit points is standard for martial characters, and it’s plenty to keep you going, especially with heavy armor and abilities like Second Wind. Saves: Strength saves are fairly rare, but Constitution saves are common and typically very problematic. Proficiencies...

    Fighters can be built in many ways. Strength-based Fighters are the simplest, but Dexterity builds can be very appealing, and your subclass might introduce a need for mental ability scores like Intelligence or Charisma. Str: Strength-based Fighters need Strength above anything else. Everyone else can dump it. Dex: Strength-based Fighters will be we...

    Fighters need a race which plays to their build, and your choice of subclass and your weapon preferences will dramatically affect what you need in terms of ability score increases. Generally, bonuses to physical ability scores are key: a Strength or Dexterity increase is almost required, and a Constitution increase is helpful. Beyond your ability s...

    Acrobatics(Dex): Nothing the Fighter does makes use of Acrobatics.
    Animal Handling(Wis): Not really helpful for the function of the Fighter.
    Athletics(Str): The only Strength-based skill, Athletics is more than climbing and swimming. You use Athletics for grappling and for pushing enemies, both of which can be excellent options for Figh...
    History(Int): History can provide a lot of useful background information. This is especially viable for Eldritch Knights.

    This section does not address every published background, as doing so would result in an ever-growing list of options which don’t cater to the class. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices. Racial feats are discussed in the Races section, above. Figh...

    This section does not address every published feat, as doing so would result in an ever-growing list of options which don’t cater to the class. Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. 1. Artificer InitiateTCoE: Magic initiate is typically a better choice fo...

    There are few wrong choices for Fighters. Every build has at least one good option, and most have several. 1. Crossbow, Heavy: If you have Crossbow Expert, a Hand Crossbow will be better. If you don’t, a bow will be better. For the brief window of levels 1 through 5 where you can’t make more than one attack on most turns, the Heavy Crossbow does sl...

  2. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

  3. Jul 24, 2020 · Fighter 5E Guide. The fighter is the ultimate master of fighting styles. Every member of this class has access to a wide range of weapons, giving them an array of options in combat. Master of long-range combat with a crossbow? Sure. Whirling dervish of murder using a greatsword? Why not. The combat world is your oyster.

  4. Jan 22, 2023 · The Fighter Class Features. Creating a Fighter, Step-by-Step. Multiclassing Fighters. Fighter Subclasses (Martial Archetypes) Fighter Quick-Start Guides. Why Play a Fighter?

    • Harry Menear
  5. arcaneeye.com › all › dnd-5e-fighter-guideFighter 5e | Arcane Eye

    Sep 4, 2021 · D&D Fighter 5e Guide. In this post, we will be examining the fighter’s class features and how you can optimize your fighter through choosing your race, background, ability scores, subclass, and feats. Arcane Eye may earn a small commission from affiliate links in this article. Learn more.

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  7. 4 days ago · The DnD Fighter 5e class is a classic part of any adventuring party, a master of martial weaponry who can tank hits and trade blows with enemies in the front line.

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