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  1. A bandit is a medium humanoid creature that can be any race and any non-lawful alignment. It has 11 hit points, two weapons, and a challenge rating of 1/8. See user comments and questions about bandits in D&D games.

  2. Bandit. Medium humanoid (any race), Any Non-lawful Alignment. Armor Class 12 (Leather Armor) Hit Points 11 (2d8+2) Speed 30 ft. STR. 11 (+0) DEX. 12 (+1) CON. 12 (+1) INT. 10 (+0) WIS. 10 (+0) CHA. 10 (+0) Senses passive Perception 10. Languages Any One Language (Usually Common) Challenge 1/8 (25 XP)

  3. Learn everything you need to know about bandits in Dungeons & Dragons 5th edition, from their origins to their abilities. Find out how to use bandits as enemies, NPCs, or PCs in your campaigns.

  4. Learn about the bandit, a medium humanoid (any race) that roves in gangs and can be evil or not. Find out its actions, challenge, and alignment in the 5th edition (5e) System Reference Document.

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  6. These stat blocks provide the basic archetypes for a number of roles that might fall under a bandit faction, or similar enemies. Along with a revision of the most basic bandit minion stat block, this document also includes: 1 extra minion, 6 basic grunts, 4 advanced grunts, 2 elites, and 1 paragon.

  7. 5e.tools › bestiary › bandit-mmBandit - 5etools

    Bandit - 5etools. Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas.

  8. Bandits are medium humanoids of any race and alignment who rove in gangs and attack with scimitars or crossbows. They have 11 hit points, AC 12, and a challenge rating of 1/8.

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