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  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Banshee - When night falls, unlucky travelers hear the faint cries of the forlorn dead.

  2. The woeful banshee is a spiteful creature formed from the spirit of a female elf. Its face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.

  3. 5e.tools › bestiary › banshee-mmBanshee - 5etools

    This woeful spirit is a banshee, a spiteful creature formed from the spirit of a female elf. Banshees appear as luminous, wispy forms that vaguely recall their mortal features. A banshee's face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.

  4. Banshee. Medium undead, chaotic evil. Armor Class 13. Hit Points 81 (18d8) Speed 0 ft., fly 40 ft. Saving Throws Wisdom +6, Charisma +7. Skills Perception +6. Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons. Damage Immunities cold, necrotic, poison.

  5. Nov 6, 2023 · In D&D 5e, banshees used to be elves, fey-touched humanoids who are bound to the world after their death. These undead echoes of elves were supposedly blessed with great beauty but “failed to use their gift to bring joy to the world”. Instead, they used their beauty to corrupt and control others.

  6. Banshee A banshee is the hateful spirit of a once-beautiful female elf. It appears as a luminous, wispy form that vaguely recalls its mortal features. A banshee’s face is wreathed in a wild tangle of. hair, and its body is clad in wispy rags that flutter and stream around it.

  7. The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 20 feet of her that can hear her must make a DC 13 Constitution saving throw.

  8. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object. Actions

  9. Banshee - D&D 5E Monsters. Medium undead, chaotic evil. Challenge: 4 / XP: 1100. Armor Class: 12. Hit Points: 58 (13d8) Speed: 40. Saving Throws: Wis: 2, Cha: 5. Senses: Darkvision 60 ft., Passive Perception 10. Languages: Common, Elvish. Damage Immunities: Cold, Necrotic, Poison. Condition Immunities:

  10. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object. Actions

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