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  1. It's where pulse-pounding thrill met the warmth of belonging. At Bonfire, our mission is to tap into our shared passions to craft games we love and create communities where everyone has a unique place to let their inner flame shine.

  2. Bonfire Studios is a video game development studio located in Orange County, California. It was founded in 2016 with funding from Andreessen Horowitz and Riot Games. Games. Bonfire has not officially announced their first project.

  3. Your dedication and passion can fuel not just your career but your future, as you build equity alongside your skills. Ignite your superpowers and build remarkable games with a community of passionate craftspeople. Join us and find your seat at our bonfire.

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  5. May 5, 2019 · It’s been quite a while since we heard anything from Bonfire Studios, the independent development house spearheaded by former World of Warcraft designer Rob Pardo. But just because they’ve ...

  6. Sep 12, 2016 · Bonfire Studios is an independent game developer. We build friendships by creating legendary experiences that bring players closer together, united in a sense of adventure, exploration and fellowship.

  7. At Bonfire, we tap into a person’s unique passions and superpowers to allow impact to take different shapes and sizes, giving everyone an opportunity to contribute their personal touch to help us create something that captures the imagination and stands the test of time.

  8. www.linkedin.com › company › bonfire-studios-incBonfire Studios | LinkedIn

    Bonfire Studios | 8,486 followers on LinkedIn. Our mission is to craft games we love and create communities where everyone has a place to let their inner flame shine. | Bonfire was founded in...

  9. Sep 12, 2017 · Today the NY Times did an exclusive story on the formation of Bonfire Studios by Rob Pardo, Min Kim, Nick Carpenter, Josh Mosqueira and…

  10. May 5, 2019 · The first game from Bonfire Studios (former Blizzard devs, including Rob Pardo) will be PC-focused, online multiplayer, with co-op and competitive elements, for a "core audience", and not mobile ("not gonna make Candy Crush")

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