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  1. Learn how to cast the 3rd-level illusion spell Fear, which causes creatures to become frightened and flee from you. Read the official rules, user comments, and examples of how to use this spell in combat.

  2. 3 Illusion. Casting Time: 1 action. Range: Self (30-foot radius) Target: Each creature in a 30-foot cone. Components: V S M (A white feather or the heart of a hen) Duration: Yes Up to 1 minute. Classes: Bard, Sorcerer, Warlock, Wizard. You project a phantasmal image of a creature’s worst fears.

    • Blinded. A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
    • Charmed. A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the creature.
    • Deafened. A deafened creature can’t hear and automatically fails any ability check that requires hearing.
    • Frightened. A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.
  3. Fear - DND 5th Edition. Source: Player's Handbook. 3rd-level illusion. Casting Time: 1 action. Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute. You project a phantasmal image of a creature’s worst fears.

  4. Learn how to cast fear 5e, a 3rd level illusion spell that projects a phantasmal image of a creature's worst fears. Find out the spell description, components, range, duration, and rating of this amazing crowd control spell.

  5. Fear. 3rd-level illusion. Casting Time: 1 action. Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute. You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and ...

  6. Learn how to cast the 3rd-level illusion spell Fear in 5th edition Dungeons & Dragons. Find out the range, components, duration, and what happens when a creature fails its Wisdom saving throw.

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