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Description. With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh. This foul medium creature appears more or less humanoid; but has mottled, decaying flesh drawn tight across clearly visible bones.
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute.
Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ghoul - 5etools. Ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh. Devourers of Flesh. Like maggots or carrion beetles, ghouls thrive in places rank with decay and death. A ghoul haunts a place where it can gorge on dead flesh and decomposing organs.
A ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it can't feed on the dead, it pursues living creatures and attempts to make corpses of them. Though they gain no nourishment from the corpses they devour, ghouls are driven by an unending hunger that compels them to consume.
5e SRD > Races > Ghoul. For many, the word “ghoul” conjures grotesque images that shock and nauseate. Dwellers in graveyards and connoisseurs of flesh and bone, these hooved eaters of the dead move with hungering poise, slaver for the living, and exude the stench of a charnel house.
Ghoul, Common. Family: Ghouls. This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame. Medium undead, chaotic evil. Armor Class 12 Hit Points 22 (5d8) Speed 30 ft.
Apr 25, 2023 · Dungeons and Dragons' Ghoul 5e monsters are twisted, undead flesh-eaters created by Orcus - here are the key Ghoul 5e stats, DM tips, and lore.
Ghoul. Medium undead, chaotic evil. Armor Class 12 Hit Points 22 (5d8) Speed 30 ft.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute.