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  1. In regards to the thread's title question, Glorious End can also be used as a sort of Time Walk if cast during the opponent's upkeep. I had that happen to me in the prerelease, where my opponent exploited an opening in my defense (exert is kind of risky in that regard) and attacked twice in a row to win the game without me having a chance to get more blockers.

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  3. {2}{R} • Instant • End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game. • Amonkhet (AKH) #133 • Illustrated by Raymond Swanland • Magic: The Gathering, MTG

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    • Kill Your Opponent
    • Make It So You Can't Lose
    • End Your Turn Before You Die
    • Counter The "You Lose The Game" Trigger

    Probably the most common way to survive your own Glorious End will be to just kill your opponent. Imagine that you have a lethal board full of creatures, but you're afraid your opponent will untap and cast a Fumigate to stabilize. If you Glorious End on your opponent's upkeep, their turn will end; you'll untap, attack, and win; and the drawback of ...

    Another way of not losing to Glorious End is by making it so you can't lose. Period. This might seem like something that could only happen in Commander with cards like Platinum Angel, and while Commander is probably the most reasonable home for "you can't lose the game" effects, there are actually not just one but two different ways of pulling off ...

    While in theory you can cast a Glorious End on your opponent's turn and then cast another one on your turn to avoid dying to the first one, this is only a short-term solution. The great (and in the case of Glorious End, horrific) thing about end steps is they just keep coming, so sooner or later, you'll have to pay the piper when you are on the las...

    There's actually a handful of cards across Magic's history that will allow you to counter a triggered ability, ranging from the Legacy staple Stifle to the split-second Trickbind to the Simic Voidslime. More importantly, we have two different options available in our current Standard format: Summary Dismissal and Disallow. With these cards, we can ...

  5. May 5, 2017 · If you have more copies of Glorious End, you can use them to exile that “you lose” trigger by ending the turn (though they’ll set up a new trigger to kill you NEXT turn), or use Disallow to save yourself. You can also use something like Platinum Angel or the emblem of Gideon of the Trials to save yourself; the trigger will resolve and ...

  6. Whenever a creature an opponent controls dies, its controller loses 2 life. 7.5 /10. $0.38. View More / Advanced Search Options. Official rulings for Glorious End: 2017-04-18: Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilit.

  7. W/R Control. $183.66. More Decks. 335 listings on TCGplayer for Glorious End - Magic: The Gathering - End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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