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  1. View Jonathan Wiedemanns profile on LinkedIn, a professional community of 1 billion members. Experience: Microsoft · Education: Harvard University · Location: Seattle · 500+ connections on...

    • 500+
    • Microsoft
    • 1.2K
    • Seattle, Washington, United States
  2. Mar 25, 2016 · Jonathan Wiedemann, Design Director for the Windows Devices Group, will share how Microsoft’s design language has transformed over the years to support a wide range of devices and inputs that will take us into the future of Windows.

  3. Approachable, inquisitive, hard-working professional with excellent communication, organization and interpersonal skills. | Learn more about Jonathan Wiedemanns work experience, education ...

    • 65
    • 67
    • Stanford Sierra Conference Center
    • Greater Chicago Area
  4. As part of our on-going Designing Windows Mixed Reality project, the Mixed Reality Design Labs team recently published a new open-source sample app. Inspired by the Atari classic Lunar Lander, it...

    • The Right Balance of Global and Local Design
    • Help Solve Customer Challenges
    • Point The Way Towards A New, More Human Way of Computing
    • Meet Creators Where They Are
    • Share as Much as possible, from Experimental to Explicit
    • Have A Discussion
    • What’s Next

    We offer two levels of design guidance: global and local. Our global design guidance is embodied in the Fluent Design System,which details how we think about fundamentals like light, depth, motion, material, and scale across all Microsoft design — our devices, products, tools, and services. The local design guidance in Dev Centercovers topics uniqu...

    We wrestle with many of the same issues that you do, and we understand how challenging your work is. It’s exciting to explore and define a new frontier… and it can also be daunting. Old paradigms and practices need to be re-thought; customers need new experiences; and there is so much potential for innovation. Given that, we want this work to be as...

    In addition to addressing specific customer needs, we’ll push for innovations that are only possible with this new medium. New ways of human behavior; new ways of people relating to themselves, their activities, and their environments; new ways of seeing our world… we want our guidance to reflect all these aspirations too.

    You are a diverse and multi-talented community,and we want our guidance to reflect that. You have different skill-sets (beginning, intermediate, advanced), use different tools (Unity, DirectX, C#, other), are familiar with various platforms (Windows, iOS, Android), come from different backgrounds (mobile, enterprise, gaming), and are working on dif...

    One of the challenges of offering design guidance in this new medium is that we don’t always have definitive guidance to offer. Just like you, we are learning, experimenting, prototyping, problem-solving, and adjusting as we hit obstacles. Rather than wait for some mythical future moment when we have it all figured out, we aim to share our thinking...

    Perhaps most importantly, we want to engage with you, the community of holographic and immersive designers and developers, to define this exciting new era of design. We know we don’t have all the answers, and we believe many exciting solutions and innovations will come from you. We aim to be open and available to hear about them, and discuss with y...

    Looking ahead, we seelots of opportunity, and will focus on: 1. More controls, prototypes, and sample apps on GitHub 2. More design-guidance on Dev Center 3. Deeper application of the Fluent design system to head-mounted UX 4. Deeper info-architecture (beyond the seven categories mentioned above) Together we are entering a tremendously exciting new...

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  6. About Jonathan Wiedemann on Medium. Creative Director for Windows Mixed Reality - Ecosystem Experience. Harvard and NYU/Tisch alum. Triathlete. Dad of four. @WiedMR on Twitter.

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