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  1. Unveiling Slither.io's Hidden Fortune • Slither.io's Fortune • Discover the mystery behind Slither.io's earnings, fueled by advertising and in-app purchases....

  2. 50. 22 Share. Add a Comment. Sort by: duartetb. •. Slither.io was doing very well in its prime. The developer gave an interview to the Wall Street Journal, where its mentioned somewhere, he was doing 100k dollars/day with all platforms combined.

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    • How Slither.io Took Off
    • Finding The Right Game
    • Which Ideas Go Viral
    • Word of Mouth
    • Game Ambassadors That Count
    • How to Handle Success

    Sither.io launched at the end of March and quickly became a success, primarily via word of mouth. Once it became well known on gaming review sites with large numbers of followers, it was only a matter of time before it went viral. The problem it created for designer Steven Howse was in making sure the game and the server could cope with the sudden,...

    Howse is self-taughtand had only written the programs for a few games before he hit the jackpot. For aspiring entrepreneurs and game developers out there, there’s plenty in the Slther.io story to get excited about. 1. It Doesn’t Have to Be New: The Slither.io game was pretty much like many other apps on the market today. In fact, Howse got the idea...

    Who can say why a particular video or game will go viral? For Howse and his Slither.io game, it may have been a mix of all the above reasons. By the time he had spent six months developing the game and finally uploaded it to Apple and Android platforms, he had little or no budget for marketing. Going viral is the dream of every game maker but it’s ...

    The greatest promotional tool that any entrepreneur wants access to is word of mouth. Once people start talking about you, then your chances of gaining visibility increases dramatically. For Howse, this happened when people on Alphabet YouTube began posting videos of themselves playing Slither.io – one in particular, PewDiePie, had 47 million follo...

    The key for entrepreneurs who create a new game and want it to have the same success is to get game ambassadors involved. People began to use Slither.io because they knew PewDiePie andtrusted his reviews. The addictiveness of the game did the rest. In all forms of marketing, getting brand ambassadors on board is important. It’s also quite difficult...

    The other key factor that all gaming entrepreneurs have to think about: What to do if the app suddenly takes off. Howse had to fight hard to make sure there was enough server space to cope with demand, and one suspects that it caused a good deal of stress just keeping up with the initial explosion. If you don’t want your game to suffer the same cha...

  4. Jul 9, 2019 · That game is Slither.io. Slither.io is a 2016 F2P game for Andriod, iOS, and PC, in which 50 players compete to eat colored orbs and grow as large as possible. The game has three simple rules: Eat to grow longer, don't run into other players, and hold the mouse for a speed boost when you're long. That's it, that's the whole game.

    • Senior Editor & Producer
  5. Unwrapping Slither.io's Revenue Streams • Slither.io's Revenue • Discover how Slither.io monetizes through ads and in-app purchases, striking a balance betwe...

  6. In April 2017, Slither.io ' s global rank then started declining further, reaching 2,800 by September 2017. By that same period, the game had already been downloaded more than 68 million times in mobile applications and played more than 67 million times in browsers, generating a daily income of US$100,000 for Howse.

  7. May 16, 2016 · My team and I will keep working on improvements and new features for Slither.io. We haven't begun work on any new games yet, but I would like to create more massive multiplayer games in the future. For me, they are as fun to create as they are to play. Mark Brown. Mark Brown spent several years slaving away at the Steel Media furnace, finally ...

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