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Mario and The Legend of Zelda series
- He is a senior executive officer at Nintendo and a deputy general manager at Nintendo EPD, where he is known for his work within their Mario and The Legend of Zelda series, and as the General Producer of the Nintendo Switch.
en.wikipedia.org › wiki › Yoshiaki_Koizumi
Koizumi also served as General Producer of Nintendo's 2017 video game console, the Nintendo Switch. [22] He alongside Shinya Takahashi also succeeded Satoru Iwata as the host of the Nintendo Direct video presentations since 2017, [ 23 ] and has been doing so since the live streamed Nintendo Switch Presentation, which took place on January 12, 2017.
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Pages in category "Video games directed by Yoshiaki Koizumi". The following 5 pages are in this category, out of 5 total.
- History
- Game Works
- Interviews
Yoshiaki Koizumi went to college hoping to become a movie director. His first video game experience was that of Super Mario Bros. on the Famicom. He explained that he was terrible at it, and that he had a hard time getting past the first level. He explained that he found The Legend of Zelda, also on the Famicom, much easier due to the fact that you...
Super Mario 64 – 1996 Developer Interview(translated by Shmuplations)1101: Majora's Mask(translated by Glitterberri)N.O.M.: Super Mario SunshineN.O.M.: Donkey Kong Jungle BeatKoizumi became director for The Legend of Zelda: The Ocarina of Time, a title that was released to universal critical acclaim and is still considered one of the best Zelda (and Nintendo 64)...
Aug 28, 2023 · Yoshiaki Koizumi has carved a unique place for himself within Nintendo with his innovative approaches to storytelling and gameplay. His revolutionary ideas have brought a fresh perspective to two of the biggest franchises, Super Mario and Legends of Zelda.
Yoshiaki Koizumi, born 29 April 1968 in Mishima, Japan is a Japanese video game designer, director, producer, and business executive.[1][2] Wikipedia article
Koizumi started working on Ocarina of Time immediately after Super Mario 64, providing him with experience in 3D modeling and animation. He helped to create the Z-Targeting system after watching a Japanese swordfighting drama show, where he solved the problem of fighting multiple enemies at once. [3]