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  1. en.wikipedia.org › wiki › Double_FineDouble Fine - Wikipedia

    Website. doublefine .com. Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers ...

  2. Jul 5, 2021 · Up to this point, Double Fine was a one-game studio, so losing any project was a major blow; the studio’s previous games hadn’t made enough money that it could afford to coast. When Brütal 2 was canceled, Double Fine was essentially on borrowed time. The studio had to pivot its plans. Fast.

    • Blake Hester
    • Broken Age (90) A game that started out as a record-breaking Kickstarter campaign, Broken Age is listed on top of Metacritic as Double Fine's best-reviewed game.
    • Psychonauts (88) The anticipation is building for next year's release of Psychonauts 2, and that's mostly because of what the first game meant to those who played it.
    • Day Of The Tentacle Remastered (86) The first game that Tim Schafer ever led the development of was Day of the Tentacle. This was a 1993 sequel to the 1987 game Maniac Mansion.
    • Grim Fandango Remastered (84) Since founding Double Fine, Tim Schafer has not only made a plethora of new games but gone back to recreate some of his big LucasArts hits.
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  4. Double Fine Productions is an award-winning game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.

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  5. Mar 2, 2022 · Double Fine wins Best Game Development Studio at the BandLab NME Awards 2022. The ‘Psychonauts 2’ developer beat Arkane Studios, Black Matter, IO Interactive, Xbox Game Studios for the...

  6. May 31, 2021 · While Double Fine has certainly found a better balance in this area, that's not to say the studio is perfect and there isn't room for improvement. Challenges continue to arise, especially in the last year, when the workforce shifted to working from home due to the ongoing global pandemic.

    • Blake Hester
  7. Jun 21, 2019 · Bryant Francis, Senior Editor. June 21, 2019. 10 Min Read. San Francisco-based studio Double Fine made a big splash at E3 last week when Microsoft announced it was purchasing the makers of Psychonauts, Brutal Legend, Massive Chalice, and so many other games.

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