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  2. Feb 26, 2019 · Class Features. As a warlock, you gain the following class features. Hit Points. Hit Dice: 1d8 per warlock level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st. Proficiencies. Armor: Light armor Weapons: Simple weapons Tools: None Saving ...

    • Introduction
    • Table of Contents
    • Disclaimer
    • Warlock Class Features
    • Ability Scores
    • Warlock Races
    • Warlock Skills
    • Warlock Backgrounds
    • Warlock Feats
    • Warlock Weapons

    Warlocks draw magic power from a pact with a powerful otherworldly being, such as a powerful fey creature, a celestial, and elder deity, or a fiend. Warlocks are primarily a Blaster, Face, and Striker, but depending on your spells and subclass you can add Controller, Support, and a little bit of Healer to the Warlock’s role options within the party...

    RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. 1. Red: Bad, useless options, or options which are extremely situational. Nearly never useful. 2. Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes. 3. ...

    Optional Class Features are detailed below under Optional Class Features. Hit Points: d8 is pretty good for a dedicated spellcaster. Saves: Wisdom and Charisma saves are great for resisting things like mind control and paralysis which might subdue you, but Warlocks will have lots of issues with effects that affect their bodies. Proficiencies: Light...

    Charisma is all you need unless you’re going for Pact of the Blade and not also taking Hexblade for some reason. Str: Dump. Melee Warlocks might want a bit to resist grapples and similar issues. If you take a class dip to pick up heavy armor, melee Warlocks can emphasize Strength, but with Hexblade it’s still easier to focus on Charisma. Dex: Melee...

    Charisma bonuses are crucial, but there’s little else that’s truly a must-have so there’s lot of room to explore the benefits of other racial traits. Races with natural flight, innate spellcasting, and traits which improve your durability are all helpful and can make up for the Warlock’s tiny pool of spell slots. For a classic warlock feel, conside...

    Arcana(Int): One of the most important knowledge skills in the game.
    Deception(Cha): Important for any Face.
    History(Int): Situational, and frequently useless in many campaigns.
    Intimidation(Cha): Important for any Face.

    This section does not address every published background, as doing so would result in an ever-growing list of options which don’t cater to the class. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices. Racial feats are discussed in the Races section, above. Sinc...

    This section does not address every published feat, as doing so would result in an ever-growing list of options which don’t cater to the class. Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. 1. AlertPHB: Warlocks only get a few spell slots, so when you use them th...

    Only Blade Pact Warlocks actually need weapons, which means that only Hexblades should be using them. Your choice of weapon matters fairly little, and Pact of the Blade allows you to change your weapon easily (unless you’ve bound a magic weapon), so you can easily choose a weapon to suit the situation. Hexblades get proficiency with shields, and si...

  3. As a warlock, you gain the following class features. Hit Points. Hit Dice: 1d8 per warlock level. Hit Points at 1st Level: 8 + your Constitution modifier. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st. Proficiencies. Armor: Light armor. Weapons: Simple weapons. Tools: None.

  4. Warlock Class Guide for D&D 5e. The Warlock Table; Warlock Class Features. Warlock Hit Points; Warlock Proficiencies; Warlock Starting Equipment; Otherworldly Patron (Level 1) Pact Magic (Level 1) Eldritch Invocations (Level 2) Pact Boon (Level 3) Mystic Arcanum (Level 11) Eldritch Master (Level 20) Optional Class Features for Warlocks from ...

    • What class is a warlock in D&D 5e?1
    • What class is a warlock in D&D 5e?2
    • What class is a warlock in D&D 5e?3
    • What class is a warlock in D&D 5e?4
    • What class is a warlock in D&D 5e?5
  5. Aug 16, 2021 · The Warlock is a half-caster class, meaning they only learn up to 5th level spells, with the exception of their Mystic Arcanum. Unlike the other half caster classes, they are built entirely around casting spells and have a couple of quirks about their spell caster that makes them a very unique caster. First of all, warlocks are CHA-based casters.

  6. Jul 24, 2019 · Warlocks are a DnD spell casting class that was introduced in DnD 3.5 and converted into a core class for DnD 5e. The warlock is a spell caster that draws its powers from an otherworldly patron, a being of great power. This power is not given freely though and the Warlock is sworn to the patron in some way.

  7. Mar 18, 2024 · DnD Warlock subclasses. Your choice of Warlock 5e subclass is determined by your choice of patron – the all-powerful, otherworldly being you pledge your allegiance to in return for a scintilla of your magical abilities. Subclasses work a little differently for Warlocks than the rest of the D&D classes.

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