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  1. Aug 24, 2018 · Barlog showed the audience a hunting prototype, brought to life using Maya in glorious low-poly graphics. The game's "first playable" - which is used to "convince the money people that there's ...

    • Editor-In-Chief
  2. May 9, 2018 · The last few weeks have been Cory Barlog’s reward. As Creative Director at Sony Santa Monica, he has spent the past five years taking an enormous risk with one of PlayStation’s most famous ...

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  4. Jan 7, 2019 · Design. God of War's Cory Barlog discusses how leaving Sony Santa Monica to help reboot Tomb Raider gave him the perspective he needed to reboot his own franchise. Game Developer, Staff. January 7, 2019. 2 Min Read. "How about we make our audience grow a little bit, too? How about we open it up a bit and not just lead with, 'Yeah, violence!'"

  5. W hen you make a game that manages to end up as one of the highest rated games of all time, and a game that manages to successfully and boldly reinvent one of the most beloved series ever, you ...

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  6. Sep 16, 2021 · Cory Barlog, in an interview with Kaptain Kuba, explains the decision to end the Norse saga with God of War: Ragnarok. When asked why they are ending this story after two games, Barlog responds ...

  7. Sep 14, 2021 · God of War: Ragnarok is getting a major change behind the scenes with Eric Williams taking over as creative director, and, in an interview with GamesRadar+, former lead Barlog tells us it's a ...

  8. Apr 24, 2018 · Barlog published a video of his reaction to positive reviews for the new God of War. He breaks down into tears like a runner collapsing at the finish line. But what I want to know about is the ...

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