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  1. 3 days ago · Students can create their own interactive stories, games, and animations, fostering creativity and coding skills. The Scratch app is a fun and educational app that can help develop coding skills, creativity, and problem-solving abilities. It also helps students to learn about different subjects, such as math, science, history and culture. 9.

  2. 4 days ago · The show is crafted to be inclusive for all children, including children on the Autism Spectrum, and a great time for parents and caregivers! Each song in the 30-minute show is accompanied by hands-on, visual, and sensory experiences designed to help kids learn and have fun at the same time. Registration is required.

  3. 3 days ago · Hands-on Learning: When children ask questions, teachers guide their learning, help them investigate, and offer support as they look for answers. All through hands-on experiences and learning through play, children participate in activities based on their own interests and make new discoveries about their world.

  4. Balance Bar. Draw a bar balanced in the middle on a vertical line or pivot. Beginning at the pivot, number the bar from 1-10 on each side. Draw lines representing weights on the numbers. The weights are all the same, and only one can be used on a number. Show that the total of the numbers must be the same on each side; then let the children ...

  5. 2 days ago · Adverb: Modifies a verb, adjective, phrase, clause or another adverb. Adverbs can be found in various parts of a sentence but usually ends with '-ly.'. For example, in the sentence 'Billy quickly throws the ball,' 'quickly' is the adverb. Noun: Used to name an abstract idea, animal, person, place or thing.

  6. 1 day ago · Incorporating this tool into your clear discipline plan can be powerful in changing kids’ behaviors. Losing electronics for a day or the use of the car for a week impactfully teaches them not to repeat what they did. Time Outs. Time outs aren’t for punishing. They’re to help kids calm down and reset.

  7. 2 days ago · LingoKids partnered with Oxford University Press to develop this unique “playlearning” content for children between two and eight. Parents can choose between over 600 learning objectives and ...

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