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  1. 2 days ago · Head back up the slope that the Champion was patrolling and clear the enemies at the top (zombies and skeletal archers) if you didn't do so earlier. Go through the gate to the north for 100 XP. The section of the graveyard on the opposite side is the haunt of the Corpse Snatcher, a powerful Dhampir Sorcerer.

  2. 2 days ago · Under the effects of a feral mutagen, the Alchemist grows wings that grant a +3 dodge bonus to AC against melee attacks and immunity to the effects of difficult terrain. Blinding Bombs. Prerequisites: Level 8. Creatures taking a direct hit must make a Fortitude save or be blinded for 1 minute.

  3. 2 days ago · Miscellaneous Locations. Some locations are not part of the main quest. Instead, they are areas where you can battle monsters and find loot and treasure. Or trouble. Be careful, because some areas are anomalously high level for the stage of your quest. You will need to tackle these regardless if you are going for the Sadistic Game Design trophy.

  4. 1 day ago · Aeon. An Aeon is the living embodiment of cosmic order. She gains a spellbook with unique spells up to 7th level. Besides the unique spells which she learns automatically at the appropriate rank, she learns a number of spells of various levels as shown in the table. Rank.

  5. 2 days ago · While under the effects of Inspired Rage, only the Skald herself can use magic. When the song ends, those affected are not fatigued. At 4th level and every four levels thereafter, the Will save bonus increases by +1 (max +6 at 20th level). At 8th level the attack and damage bonuses increase to +2.

  6. 6 days ago · Hunter. A Hunter has the following characteristics: Primary attributes: Strength, Dexterity and Wisdom. Medium (3/4) AB progression. Full caster level progression. May cast divine spells up to 6th-level. Spells are cast spontaneously. 6 HP per level. High saving throws for Fortitude and Reflex, low saving throws for Will.

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