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  1. Fallout 4: Settlements Tutorial for Managing, Building, and Optimizing Towns Sanctuary is likely to be your first Settlement. Building it up by completing the quest will result in a lot of XP and resources to help your character progress. The Settlement component of Fallout 4 is strategically helpful and improves the game's immersion.

  2. The base game offers 13 unique permanent companions, each with their own quirks and storyline. Add-ons introduce four additional companions; Automatron adds two fully customizable robot companions; Far Harbor and Nuka-World introduce a single, narrative-focused companion each. With all add-ons installed, the total number of permanent companions in the game is 17. The game has a number of ...

  3. The Pip-Boy is a series of wearable computers manufactured by RobCo Industries.[1] "Pip" is an acronym (Personal Information Processor),[Non-game 1] though in-game models of the device use "Pip-Boy," not "PIP-Boy," as its capitalization.[2] Pip-Boys were standard equipment issued to all Vault-Tec Corporation Vaults meant for use by all dwellers,[1] licensed to Vault-Tec by Bud Askins for use ...

  4. Wattz Consumer Electronics is a location in the Commonwealth in 2287. This electronics and robotics store was operated by the Wattz Electronics corporation before the Great War.[Non-game 1] Although this store prominently sold Wattz products, it also purchased its stock from other companies, such as General Atomics International and Radiation King.[1][2][3] However, the store's manager, Mr ...

  5. Nov 9, 2015 · Fallout 4's Commonwealth isn't the most miserable, unwelcoming setting for a video game, but it's still darn unpleasant and hostile.Some survivors eke out a living and welcome your talents ...

  6. After a prolonged swimming session/nearly drowning, a water drop icon with the value 5 suddenly appeared in the lower right Pip-Boy status screen, between the usual values for damage and energy resistance.

  7. Nov 17, 2015 · Fallout 4 uses the Creation Engine, previously used in The Elder Scrolls V: Skyrim. In Skyrim, an area became cleared if you killed the boss in that area or most of the enemies in the area. This behavior appears to have stayed the same for Fallout 4.

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