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  1. 2 days ago · The technology in a game may be written from scratch or use proprietary software specific to one company. As development has become more complex, it has become common for companies and independent developers alike to use off-the-shelf "engines" such as Unity or Unreal Engine.

  2. 3 days ago · Mass Effect 3 is a 2012 action role-playing video game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Microsoft Windows , Xbox 360 , and PlayStation 3 .

  3. 5 days ago · Technology Facts. Source: Epicgames.com. Unreal Engine has revolutionized game development, powering countless video games with its cutting-edge graphics and robust toolset. From indie developers to major studios, this game engine offers a versatile platform for creating immersive virtual worlds.

  4. 5 days ago · Cyberpunk 2077 is the final game to use REDengine, as future games from CD Projekt Red will instead be developed using Unreal Engine 5. REDengine 4 implemented various lighting adjustments to create a more realistic world, including hardware-accelerated ray tracing through DirectX, global illumination, diffuse illumination, and ambient ...

  5. en.wikipedia.org › wiki › BioShockBioShock - Wikipedia

    1 day ago · BioShock is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K.The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008.

  6. Spent 5 hours yesterday making this little world, learning materials, instances, landscaping mountains, learning lighting, sky & clouds, then adding in foliage & playing with using my iPhone as a virtual camera.

  7. 5 days ago · List of game engine recreations. Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

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