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  1. 4 days ago · Since VRChat avatars are in .fbx format, the steps are as follows: Convert the avatar to VRM format in Unity and input metadata. Adjust jiggle physics. Change shaders. Set up expressions for emotes. For detailed restrictions on avatars in cluster, refer to the following link. Create a Unity Project.

  2. 5 days ago · I edited this video with Clipchamp! These are my newest avatar creations! You can buy the items on gumroad but the retextures are only for sell to my kofi an...

    • 2 min
    • TheRedScorpionandTetramax
  3. 5 days ago · Union Avatars SDK simplifies this process, allowing you to add customizable avatars with ease. This guide will walk you through installing and importing the SDK, setting up the necessary API key, and using samples to add avatars to your game using a user interface.

  4. Attempted replacing yt-dlp.exe with latest version from github. (VRChat overwrites this, it is also not suggested, and I did make it read-only to make it where it could not be overwritten. It still does not work unfortunately) Additional VRChat fix: go into certificates and delete old google certificates. No change. Updated Java.

  5. 4 days ago · HeyGen offers a unique opportunity to create a virtual avatar using only 2 minutes of your video content. This means you can bring your digital copy to life for free. The service provides several ...

  6. 5 days ago · Here’s how to get started: 1. Download the Plugin: Go to the Unreal Marketplace, search for "Convai," and install the plugin. 2. Enable the Plugin: Open your Unreal Engine project, go to Edit > Plugins, search for Convai, and enable it. Restart your project to apply the changes. ‍.

  7. 5 days ago · wrote on 19 Feb 2024, 18:54. #274. I see, the bunny suit feet touch the ground but the shoes don't. In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box.

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