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  1. 4 days ago · Coordinates 3638, -3205, 0000. The Cape Cales Cliffbase Cave is located on the southeastern corner of the map in Zelda: Tears of the Kingdom. The nearest tower is the Rabella Wetlands Skyview Tower, so you can fast-travel there and make your way across. Cape Cales itself is a large cliff that rises off the edge of the Mount Dunsel area of the map.

  2. 4 days ago · Sonia Was A Fellow Wielder Of Time Magic. Sonia was a priestess before she met the Zonai King, Rauru, and founded Hyrule, becoming its first Queen. While she wasn't present in Breath of the Wild, she played an important part in her descendant, Zelda's story in Tears of the Kingdom, after finding her unconscious in the forest and taking her in.

  3. 2 days ago · Tunic of Twilight. 3. None. Trousers of Twilight. 3. None. The Legend of Zelda: Tears of the Kingdom expands Hyrule with the Sky and Depths, with many interesting locales between them. The Twilight armor set isn't one of the most powerful sets in Tears of the Kingdom, but it's a classic Zelda look that players love.

  4. /r/Zelda is the unofficial hub for anything and everything The Legend of Zelda - the iconic Nintendo series. Feel free to share news, reviews, opinions, fan art, humour, videos, or anything else Zelda. For fans, by fans.

  5. 1 day ago · The Zelda series has been around for almost forty years, and the games within the series have taken a variety of different forms. From 2D to 3D, from console to handheld, from linear to open world, the series has been remarkably diverse and innovative over the course of its history. While a great deal of the connective threads in the series comes down to its characters, iconography, and ...

  6. 2 days ago · The Legend of Zelda: Breath of the Wild is one of the franchise's biggest games to date.The game follows the story of Link as he works to save Hyrule from the evil Ganondorf and the Great Calamity ...

  7. 3 days ago · Making video game sequels is an extremely tough challenge. Deciding what mechanics and narrative elements will be carried forward for a sequel, and deciding how a sequel will diverge from its predecessor are some of most complex discussions that designers, writers, and producers can have. Simply deciding the direction of a sequel, let alone designing it, can be very challenging. Even with game ...

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