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  1. Jordan Mechner (born June 4, 1964) [3] is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer. [4] A major figure in the development of cinematic video games [5] and a pioneer in video game animation, [6] he began his career designing and programming the 1984 martial arts game ...

  2. Jordan's 30-years-ago journal continues through the making of Prince of Persia 2 and The Last Express. Jordan Mechner is an author, graphic novelist, screenwriter and video game designer, best known as the creator of Prince of Persia. This is his website. Subscribe to Jordan's monthly newsletter to receive the latest updates and announcements ...

  3. Biography. American author, game designer, graphic novelist and screenwriter Jordan Mechner is best known as a pioneer of cinematic storytelling in the video game industry, and as the creator of Prince of Persia, one of the most successful and enduring video game franchises of all time. Since 2017, Jordan has lived in France, where he made his ...

  4. www.jordanmechner.com › en › aboutJordan Mechner - About

    Jordan Mechner is an American author, graphic novelist, game designer, and screenwriter. He created the video game Prince of Persia in 1989, rebooted it with Ubisoft in 2003, and wrote the first screenplay for Disney's 2010 film adaptation, Prince of Persia: The Sands of Time. Prince of Persia is considered an all-time classic, as well as the ...

  5. Mar 21, 2024 · Jordan Mechner's 'Replay' graphic memoir book review Jordan Mechner is known for his video games. But here he brings to life the many twists and turns that underscore the pervasive impact of the ...

    • Tahneer Oksman
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  7. Mar 29, 2024 · The creator of Prince of Persia reflects on his career, from his first hit Karateka to his latest graphic novel Replay. He also reveals details on his canceled projects, such as Deathbounce and The Lost Crown.

  8. Jan 17, 2024 · The original Prince of Persia was a side-scroller released for the Apple II computer in 1989. Jordan Mechner. That manifests in the game’s ultraprecise platforming and deep combat, as well as ...

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