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  1. Global Media & Entertainment Limited, trading as Global, is a British media company formed in 2007. It is the owner of the largest commercial radio company in Europe having expanded through a number of historical acquisitions, including Chrysalis Radio, GCap Media and GMG Radio.

  2. At Global, we're proud to be one of the world’s leading media & entertainment groups. Everything we do is driven by our culture, the talented people who make it happen and of course, our loyal audiences and customers.

  3. Aug 4, 2021 · After COVID-19 slumps, the global entertainment industry is set to rebound, a new PwC report says. Online data consumption spiked 30% during pandemic. Many consumption patterns and consumer habits learned during the pandemic will become embedded. Live music and cinema are expected to bounce back.

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    • Resetting expectations leads to retrenchment. The declining influence of consumer spending on E&M products and services and the rising influence of advertising are among the key forces changing the imperatives for industry leaders and forcing a broad reassessment and reinvention.
    • Recharging for growth. Even as they look inward for rationalisation, companies must scan the horizon for growth. In every year of the Outlook’s forecast period, revenues are expected to rise.
    • The new growth engine: Technology. Entertainment and media is the ultimate human-led, tech-powered industry. For years, the discussion on technology in the industry focused on the shift from analogue to digital, and from fixed to wireless.
    • Deals activity dips. The past year has been a relatively subdued period for deals in entertainment and media globally. In 2021 and 2022, several special-purpose acquisition companies, which raise cash via initial public offerings and use the money to acquire private companies, brought media players such as BuzzFeed and Anghami into the public markets.
  4. Global offers entertainment and advertising services through its radio stations, online platform Global Player and outdoor media. It reaches over 51 million listeners and viewers every week across the UK.

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  5. 2 days ago · Streaming video, social media, and gaming are helping to enable new business models and reshaping media and entertainment. But the real story for 2023 is that these three sectors are increasingly becoming more interdependent as part of a broader and richer media and entertainment ecosystem.

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  7. A comprehensive forecast of the E&M industry's revenue and growth across 53 countries and territories, covering streaming, internet advertising, video gaming, and more. Explore the data, trends, and insights with PwC's Outlook data tool and perspectives report.

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