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  1. Pack-In-Video Co., Ltd. (株式会社パック・イン・ビデオ, Kabushiki-gaisha Pakku-In-Bideo) was a Japanese video game publisher and video distributor. The games published were mostly focused on the Japanese market although a few titles have been published abroad.

    Title
    Platform (s)
    Release Date
    Rambo
    December 5, 1985 [4]
    Super Rambo
    MSX, X1, PC-9801
    June 21, 1986 [5] [6] [7] [8] [9]
    MSX
    November 21, 1986 [10]
    Space Camp
    MSX
    November 21, 1986 [11]
  2. It's blue, green, and red with a white emblem resembling a stylized P. When it settles down in the middle of the screen, the silver words "PACK-IN" and "VIDEO" crawl from the top right and bottom left of the screen (respectively) and settle down above and below the circle. Variant: After the VHD logo, we rotates into a said logo all in white.

  3. Oct 4, 2022 · Marvelous Interactive, Inc. ぱっく いん びでお (Pack In Video) Pack-In-Video ( 株式会社パック·イン·ビデオ Pakku In Bideo = Pack-In-Video Co., Ltd.) was a Japanese game developer. They were known for developing movie or television based titles on older consoles, such as the NES.

    • Overview
    • History
    • References
    • External links

    Pack-In-Video Co., Ltd.(JPJapanese: 株式会社パック・イン・ビデオ

    Romaji: Kabushiki-gaisha Pakku-In-Bideo) was a video game publisher.

    On October 1, 1996, Pack-In-Video merged with Victor Entertainment to establish Victor Interactive Software.

    1.ランボー

    2.プレデター

    3.シルヴィアーナ

    4.ナイトライダー

    5.パット・パット・ゴルフ

    6.ファリア

    Pack-In-Video at Wikipedia, the free encyclopedia

  4. Overview. Pack-In-Video was a Japanese developer and publisher. While primarily known for publishing games, Pack-In-Video also developed many games for the Japanese market as well, sometimes using the alternate title Pack-In Soft to distinguish its development studios from its publishing arm.

  5. English. Pack-In-Video(パックインビデオ?, also Pack-In-Soft) is a Japanese video game publisher and developer which developed a wide range of games for the Famicom platform. The games published were mostly focused on the Japanese market although a few titles have been published abroad.

  6. Stick to questions that will be answered with “yes” or “no” Any questions that you ask will count as part of your 20 questions; Try to guess the game with as few questions as possible

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