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  1. Activision Blizzard, Inc. (NASDAQ: ATVI) is a member of the Fortune 500 and S&P 500. As one of the world’s most successful standalone interactive entertainment and gaming corporations, we delight hundreds of millions of monthly active users.

    • Diversity, Equity & Inclusion

      We value the diversity of the Activision Blizzard Community...

    • Locations

      ACTIVISION BLIZZARD, INC. 2701 Olympic Boulevard. Building...

    • Code of Conduct

      Activision Blizzard operates as a wholly owned subsidiary of...

    • The Endowment

      To date, the Endowment has donated more than $73 million to...

    • Benefits

      Benefits. Activision Blizzard aims to provide employees with...

  2. Activision is the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC.

  3. Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. Activision Blizzard currently includes five business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming, and Activision Blizzard Studios.

  4. Oct 13, 2023 · Oct. 13, 2023. Microsoft said on Friday that it had closed its $69 billion purchase of the video game giant Activision Blizzard, overcoming significant regulatory hurdles in Britain and the...

  5. Jan 18, 2022 · Microsoft will acquire Activision Blizzard for $95.00 per share, in an all-cash transaction valued at $68.7 billion, inclusive of Activision Blizzards net cash. When the transaction closes, Microsoft will become the world’s third-largest gaming company by revenue, behind Tencent and Sony.

  6. Oct 13, 2023 · Microsoft announced its intention to buy Activision Blizzard on January 18, 2022 but unlike its relatively smooth acquisitions of studios like Starfield and Fallout maker Bethesda, the historic...

  7. The latest on the deal. Assets for press. Players get more choice. More games on more devices including Xbox, PlayStation, phones and online. Choice in how and where people buy games with subscription and one-off purchase options. For the 95% of players who play on phones, alternatives to gaming offerings from the dominant mobile platforms.

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