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  1. Rutterkins (or rutterkin singular and plural[1][4]) were a warped breed of deformed tanar'ri and among the weakest of demons.[3][1] In a sense, they were true representatives of chaos, for the pathetic mutants were held in utter contempt by all others and completely unbound by masters, societies or causes.[4] They are hateful. Vicious. Bad-tasting. Xanxost, the blue slaad researcher[7 ...

  2. 5e.tools › bestiary › rutterkin-mtfRutterkin - 5etools

    Rutterkin. Crippling Fear. When a creature that isn't a demon starts its turn within 30 feet of three or more rutterkins, it must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a successful save, the creature is immune to the Crippling Fear of all rutterkins for ...

  3. Rutterkin The rutterkins, a breed of warped demon, roam the Abyss in mobs that constantly search for intruders to surround and devour. Abyssal Defenders. Rutterkins protect the Abyss from non-demons. bodies become disfigured, flesh twisting around the bones, until they transform to join the mass of abyssal wretches that follow in the wake of ...

  4. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a successful save, the creature is immune to the Crippling Fear of all rutterkins for 24 hours. On a failed save, the creature becomes frightened for 1 minute. While frightened in this way, the creature is restrained.

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  5. Rutterkins are fiends that protect the Abyss from non-demons and infect them with a disease that transforms them into manes. Learn about their stats, abilities, immunities, and how to deal with them in this monster guide and FAQ.

  6. Condition Immunities charmed, frightened, poisoned. Senses darkvision 120 ft., passive Perception 11. Languages understands Abyssal but can't speak. Challenge 2 (450 XP) Proficiency Bonus +2. Immobilizing Fear. Actions. Bite. Monsters of the Multiverse. DnD 5e Monsters › Rutterkin.

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  8. dr-eigenvalue.github.io › bestiary › creatureRutterkin - GitHub Pages

    On a successful save, the creature is immune to the Crippling Fear of all rutterkins for 24 hours. On a failed save, the creature becomes frightened for 1 minute. While frightened in this way, the creature is restrained. At the end of each of the frightened creature’s turns, it can repeat the saving throw, ending the effect on itself on a ...

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