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  1. Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Blow became interested in game programming while at middle school.

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  3. Aug 10, 2011 · Jonathan Blow is famous for a few things. Almost single-handedly designing, programming and funding the puzzle game Braid. Raising awareness for the indie.

  4. Sep 12, 2008 · Jonathan Blow: The Path to Braid. With art game Braid now a significant hit on Xbox Live Arcade, Gamasutra talks to creator Jonathan Blow on its long path to completion, challenging conventional pacing, and hopes for XBLA's future.

  5. Sep 26, 2014 · Jonathan Blow's home page. What's Here. (Last updated 26 September 2014) See the new blog. My new project is the game The Witness, which you can read about at this site. My previous game was Braid, which you can find here.

  6. Jun 9, 2016 · ‘The Witness’ Creator Jonathan Blow on Science, Language and Reality. 27 minute read. Thekla. By Matt Peckham. June 9, 2016 8:00 AM EDT. I n Jonathan Blow and studio Thekla’s The Witness,...

  7. Jan 26, 2016 · Jonathan Blow’s idea just wouldn’t stop growing. After the release of Braid, Blow’s breakout hit and one of the defining titles of the current generation of indie games, he toyed around with a...

  8. Jan 29, 2016 · Simon Parkin talks to Jonathan Blow, the designer behind The Witness, a new video game that consists of simple-seeming puzzles.

  9. We welcome Jonathan Blow back to The No-Frauds Club to discuss Braid, The Witness, his game design philosophy, and how it all dovetails with the modern state...

  10. Sep 17, 2015 · You may not know Jonathan Blow by name or face (or island), but the video game designer left an indelible mark on the industry in 2008 with the launch of his first self-produced game: Braid.