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  1. Shadow Magic
    PG2001 · Historical drama · 1h 55m

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  1. Shadow Magic. Through his Shadow Magic, Nacht Faust (Black Clover) can manipulate, travel through, and summon shadows. Power/Ability to: Use darkness/shadow magic. The power to use darkness/shadow-related magic. Form of Magic. Variation of Darkness Manipulation and Elemental Magic. Opposite to Light Magic. Magical counterpart to Darkness Science.

    • Shadow Sorcerer Quirks. At your option, you can pick from or roll on the Shadow Sorcerer Quirks table to create a quirk for your character. d6 Quirk 1 You are always icy cold to the touch.
    • Eyes of the Dark. From 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the darkness spell, which doesn't count against your number of sorcerer spells known.
    • Strength of the Grave. Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken).
    • Hound of Ill Omen. At 6th level, you gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to summon a hound of ill omen to target one creature you can see within 120 feet of you.
  2. Shadow Magic. Classes. You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and. transformed by it. The power of shadow magic casts a strange pall over your physical presence.

  3. Shadow magic, also called cold magic [1] or Talfirian magic, was a type of Weave-based arcane magic that channeled power from the Plane of Shadow. [2] [3] [4] [5] Shadow magic was but one of many ways of accessing and controlling the natural energies of the Weave, and was strongly tied to it. [6] [7...

    • Eyes of the Dark (Level 1) We’re kicking things off at level 1 with Eyes of the Dark! Hey… who turned out the lights? Starting at level 1, you have darkvision with a range of 120 feet.
    • Strength of the Grave (Level 1) Shadow Sorcerers aren’t quite living but not quite dead. They’re in this weird in-between kind of state. Luckily, that makes you much tougher to take down right from level 1 with Strength of the Grave!
    • Hound of Ill Omen (Level 6) I hope you brought some treats because it’s time to call the very good-est doggo around. This is your most important feature and there’s quite a bit to it.
    • Shadow Walk (Level 14) At level 14, the Shadow Magic Sorcerer is taking a page from the Way of Shadow Monk’s playbook. Can you blame them though? Teleporting between shadows is pretty awesome!
  4. Jun 5, 2022 · Learn how to play a Shadow Magic Sorcerer in DnD 5e, a subclass that can summon a hound of ill omen, cast spells with Disadvantage, and teleport with shadow walk. Find out the features, abilities, spells, and tips for this subclass.

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  6. Jan 22, 2023 · This Guide is designed to give you a deeper understanding of the choices you’ll make when creating a Shadow Magic Sorcerer. You will learn: What makes them stand out, their strengths, and any limitations.

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